For centuries, the Zoidians lived in small tribes with an emphasis on survival, as their planet was wreaked with earthquakes and volcanoes. As the tectonic instability quieted down, their numbers grew, and people had time to squabble over territory. They took and modified the wild Zoids of the planet, eventually altering and changing them into massive war machines. In ZAC 1955, Helic Muroa of the Wind Tribe, who had tired of the constant battles, united the fifty tribes of the Central Continent into a single nation. He managed to convince his rival Guylos (of the Earth Tribe) to ally with him as well.
Helic's two sons, Helic II and Zenebas Muroa, inherited his nation after his death in ZAC 1978. Zenebas favored aggressive foreign policy, preferring to attack first and ask questions later in contrast to his brother's more peaceful approach. Tensions mounted, and he left after a bitter quarrel and framing by the Republic assembly, splitting the continent into two groups; the Helic Republic in the east and the Zenebas Empire in the west. The two nations went to war in ZAC 1980, beginning a series of low-scale conflicts.
In ZAC 2029, a ship from Earth, the Globally 3, crashed on Zi in the middle of the Central Continent. The survivors joined both the Empire and the Republic, using advanced Earth technologies to increase the war potential of the Zoids. The intensity of the war increased, as new Zoids like the Gojulas and Iron Kong were deployed. The two sides battled for nearly a decade, until the Republic deployed the super-heavy Ultrasaurus. With the Ultrasaurus, the Helic Republic was able to defeat the Zenebas Empire.
Emperor Zenebas himself fled, traveling to the Dark Continent of Nyx. Once there, he made a bargain with the emperor of the Guylos Empire to rebuild his army. In ZAC 2042, he returned, invading the Republic with a force of new Zoids. The Zenebas forces quickly advanced with the rollout of the Death Saurer in ZAC 2042, crushing the capital of the Republic. The Republic's government survived, and planned a counter-offensive in the midst of guerrilla warfare in the mountain ranges. In ZAC 2048, they deployed a new Zoid, the Madthunder. With the new Zoid, they were able to defeat the Death Saurer armies and destroy the Zenebas Empire.
Zenebas fled again, but before he could reach the Dark Continent, the forces of the Guylos Empire ambushed him. His army and its Zoids were absorbed into Guylos', who started a new series of conflicts with the Republic. After a successful landing and a long offensive through the brutal terrain of Nyx, the Republic army faced Guylos' trump card, the incredibly powerful Gilvader. To defend itself, the Republic created the Orudios and finally the King Gojulas, a monstrous Zoid that spearheaded a final offensive.
Before the last battle could take place, a meteor struck one of Zi’s three moons, which shattered, raining meteors down on Zi. The Central Continent was sundered into three sections, while part of the Dark Continent sank into the ocean. Most of the wild Zoids, as well as many of the Zoidians themselves, were wiped out...
The human descendants of the Globally 3 crash survived the destruction, and set about rebuilding the nations of Zi. In ZAC 2096, after decades of peace and recovery from the devastation, Emperor Guylos died. As his grandson, Rudolph, was too young to rule, his chief minister, Gunter Prozen was named regent. In ZAC 2099, Prozen declared war on the Helic Republic, and launched an invasion of the Western Continent of Europa to attack the Republic. The Republic's forces launched a counterattack, but were overwhelmed.
In the aftermath, the Eisen Dragoons took over the Guylos Empire and re-formed it as the Neo-Zenebas Empire, under the rule of their leader, Wolff Muroa. They invaded the Central Continent and, with the new Seismosaurus Zoid, conquered the entire continent in ZAC 2106, forcing the Republic to retreat to the Eastern Continent.
However, in ZAC 2109, the Republic's forces returned from their exile on the Eastern Continent. They drove the Empire's forces back using the newly developed Liger Zero Phoenix, Jet Falcon, and Gairyuki. The battle ended with the Republic reclaiming their capital, and forcing the Zenebas Empire back to the western half of the Central Continent.
Now it is nearly 200 years later and the Empire and Republic continue there ageless war...
Rules
-Do to high structural integrity the death of a pilot in Zoid-Zoid combat will only result as an accident, (unless player has permission to finish another player off when their zoid has become immobilized) in other words zoids want to immobilize at any means nessecary and possible overwhelming force could result in death. Remember a zoid is alive so if surrounded by enemies it will stop one enemy in its tracks and move on, they dont want to risk their own lives thus zoids simply refuse commands which i can force upon any players trying to kill other players off
-Zoids maybe living but are still mechanical thus after taking damage will need repairs, this also goes for mechanical stress and wear and tear.
- Powerplaying is somewhat vague as it all depends on the zoid thats why their are limitations, you cant have a superpowerful zoid like the Gojulas be able to move fast enough to fire its cannons at a fast moving target. Even the Geno Saurer has a limit that forces it to stand immobile to fire it powerful main weapon.
-No magic this is sci-fi
i might need to figure out a few more rules i dont know
Profile
Pilot
Pilot Name:
Age:
Gender:
Faction: Empire, Republic, there is even freelance which is basically mercenaries bandit vigilantes and bounty hunters
Personality:
History:
Zoid
Name: ( this is the zoid type)
Type: (dont get it confused this is zoid classification, scorpian type, raptor, cheetah etc.)
Registration Number: (this can be looked up based on the zoid)
Height:
Length:
Weight:
Max speed:(all four of these can be looked up)
Stage: (Everyone must start wiht a basic stage)
Class: (beta alpha omega legendayr etc, all of which can be looked up)
Features: (looked up)
Weapons: Certain weapons can be changed but they can effect a Zoids combat output
Pilot-Zoid Link: Zoids being living creatures often show a consciousness all their own. In some rare cases more advanced zoids or even very rare zoids tend to show a preference for pilots based on personality, or possibly there is more too it then that, no one knows. Some zoids will remain inactive or utterly uncontrollable until the right pilot crosses their path. For RP purposes, that is assuming this RPG becomes active and depending on how many people join there will be a limit to this based on the first ones who ask for this Pilot-Zoid Link.
Their isnt much silver lining involved the only benefit being the Zoid is untameable by other pilots ex. someone attempting to steal or hijack it while the current pilot still lives. and that the zoid adjusts to its pilots personality and style thus allowing it to perform as its pilot would if said pilot were to fall unconsious in combat or even die from an overwhelming attack to the cockpit of the zoid, of course such an attack would destroy/kill the zoid and the only salvageable part being the Zoid core, which is basically a mechanized soul in a sense.
unfortunatley yes alot of stuff has to be looked up but thats why i have a list
http://en.wikipedia.org/wiki/List_of_Zoids