RPG Requests

RPGs of varying sizes and genres. Enjoy!

Postby C S » Sat Mar 14, 2009 3:50 pm

Spinax: Godzilla Ewar started as an RPG, lowered to Ewar level because of post quality (wasnt too good) but it was still popular.
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Postby The Kingpin » Sat Mar 14, 2009 4:01 pm

EE: you need to elaborate a bit on what you mean by an I, Robot RPG. give us a story. give us a background. give us examples. then we'll be able to tell you

Shade: same as i said to EE. expand on it. what would you do in the RPG, what kind of story would there be? the background, the history, the descriptions of the world the RPG is set in, the general feel of the RPG. that stuff

Spinax: that's what GEW is for. the Godzilla-E-War was made for that same purpose, but was kept as an E-War rather than an RPG due to it's nature. posting quality isn't quite as high, but, more importantly, it's more difficult to give it a really good, long lasting plot. it is, in essence, a war RPG, with everyone beating everyone else into the ground, burning them, blowing them up...etc. what you're asking for exists, but as an E-War...
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Postby Spiketopus ಠ,ಠ » Sun Mar 15, 2009 12:53 am

'Kay
Any Medieval e-war or RPGs exist?
Edit: Ah, the warrior RPG I guess
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Postby The Kingpin » Sun Mar 15, 2009 1:10 am

Warrior RPG is about cats. but a Medival RPG has been suggested in the past, IIRC. but didn't get the required votes due to lack of interest, and therefore, was scrapped
"Ah yes, organised chaos. the sign of a clever but ever-busy mind. To the perpetrator, a carefully woven web of belongings and intrigue, but to the bystander? Madness!"
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Postby Spiketopus ಠ,ಠ » Sun Mar 15, 2009 1:30 am

Cats? Cooler than coola-coolz...
So that Medieval RPG idea is not really an interesting idea...
Maybe a Elder Scrolls RPG! Oh gawsh, my ideaz are really wierd...
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Postby TyrannoTitan » Sun Mar 15, 2009 2:27 am

Remember: REQUESTING RPGS ISN'T REQUIRED.

If you don't have a planned out idea that you really want to invest time in, then GET OUT OF THIS TOPIC.

And Elder Scrolls RPG? No. We have FRPG, which is basically the same thing, but allows for more options.
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Postby Raptor Llama » Tue Apr 07, 2009 10:43 pm

Open again? Oh crap! You must be thinking. Here comes that lunatic with some more horrific ideas. Yea... I just wanted to post a few. How long has this been closed? About 2 years? How long have I not been here? Around 6 months- 1 year? I've been thinking of a few things:

Well, the dying RERPG has seem to be gone. This is a perfect opportunity to make an original zombie apocalypse RPG. So, I propose just that. Except, let's make our own! First we must find why the Resident Evil one died. Well, it seems those RPG's with percents per post or some crap like that never seem to really go well. I have observed people tend to enjoy an RPG without those types of things, since we all get it enough in real games. I'm assuming the whole system in that was part of the failure. Because, clearly, everyone loves zombie apocalypses.

This, however, is not the sole cause of it's fall. Why is original pieces always better than non original? Because not everyone who's a zombie fan has played or knows a lot about Resident Evil. So, if we make something original, there's the whole source. A bit more work? Yes. But it results in a longer lasting text game. Of course there's exceptions, like ISS, but it's always more open if it's original, In my humble opinion.

I was going to go on, but first, I wanted some feedback on what I've already said. Don't want to right out the whole plan and find out it's out of the question.
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Postby C S » Wed Apr 08, 2009 12:52 am

I say go play games like Zombie Panic Source, Zombie Survival and the already famous-Resident Evil

Why do I say this?

Because they end. Zombie RPG's fail because theres almost no point going on. If you want an ever going Zombie RPG, then the people playing as Zombies find nothing to do but go after survivors! Surviors want to survive! The "No Killing Other People's characters" Are tilted in the favor of the survivors because the zombies cant feed. It's boring for the survivor players to have to go "X blew a zombie NPC's head clear off with a shot gun!" There go a few of the zombies/humans. Basically, the zombies either kill off all humans or the survivors kill off the zombies and escape epically in a helicopter.

Sure-it's cool at first, but then it gets drawn out and you just want to nuke the sh*t out of everything. Better to play a game that ends and restarts like ZP (I love Zombie Panic =D)
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Postby Raptor Llama » Wed Apr 08, 2009 4:47 pm

Who said there is zombie players? Many Zombie RPG's don't have zombie players. Though resetting is definitely not a bad idea...
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Postby C S » Wed Apr 08, 2009 5:05 pm

Having no players on the zombie side makes it an all round NPC RPG

While having players on both sides gets boring after awhile

And if resetting an RPG is needed, it is a sign the RPG isnt good
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Postby TyrannoTitan » Wed Apr 08, 2009 6:17 pm

Exactly. The only way I could see a zombie RPG working would be if its just titled "Zombie RPG". No specific franchise, no resets, and few limitations. That includes allowing zombie players, but they would only be allowed to make "mutants" or whatever. Basically, they can't create or control the main "swarm" of zombies, only special mutations/variations. If a zombie player wanted to attack someone with the swarm, they can just send a boulder through the front of the grocery store. Then the horde would smell/see the human players, and would attack them.

It could also offer some random plots as well (Like some specific kind of uber zombies moving it, basically dismantling all makeshift shelters, or military involvement). But then again, as CS said, it COULD get old fast, if no one tries to make a plot for it.

And we all know that the majority of the members rely on OTHER people to make plots for them -_-
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Postby The Kingpin » Wed Apr 08, 2009 7:06 pm

if a Zombie RPG is remade, i intend to have at least one Zombie character. RE-Based, yes. but still flexible enough to be given a different plot. the Nemesis. i may make others, but that'll be my main non-human character if an RPG like that is made. the problem is, as TT and CS have said, there's a risk of this getting old fast. to counter that problem, i want people to work together to make plots. not just depend on others to do it for them. even the most innovative RPers can onyl come up with so many plots before they run out of ideas. i happen to be a victim of this at the moment. i need time to think and relax, maybe watch a few movies, get into some books, to help charge my imagination with new ideas. new twists. things i could use to my advantage in new plots. the least anyone could do is not depend on other people to make plots for them. think some up yourself. it'll be much more satisfying an experience if you come up for a plot yourself and find it catches on...
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Postby Raptor Llama » Wed Apr 08, 2009 10:55 pm

I'd be glad to think of plots. Speaking of which, if there is to be one, first things first, we need a back story!

I will think of a back story for the time being, then I'll post it here.
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Postby Doc 42 » Wed Apr 08, 2009 11:44 pm

Best Backstory possible: zombies flood city.
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Postby C S » Wed Apr 08, 2009 11:50 pm

No. Best is "Virus broke out! Zombies then flood city!"

Second best is the backstory for Fissure
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Postby Raptor Llama » Thu Apr 09, 2009 12:08 am

I was thinking more along the lines of... well... :

2015. What a year for the world to come tumbling down.
No one knows how it started, but we sure as hell know where. Reports of cannibals were coming in... from New Jersey. Everyone was panicking, confused. By the time we accepted they were zombies, it was too late. We tried to quarantine Jersey, and it would've worked, too, if the damn virus wasn't able to get into the water supply. Next thing you know there ripping apart New York. And then, it all went downhill from there.
Then there was Commander Robinson. He lead a well trained band of troops into Jersey, and left a dent. Killed thousands of 'em. But it wasn't enough, and eventually, after losing several of there men, they had to retreat. Eventually, every other person had to do the same. Hawaii became the island of choice, and was, and is, still kept clean. Many survivors reported there. But eventually, it got to Europe, and that's when it really became a problem.
Now it's 2019. It's been 4 years. The only places left on Earth that aren't infected are Hawaii and Madagascar. That's were most of the population lives. There's some people on the mainland, small parties, but not so many. People often go to the mainland and shoot 'em, but it's to little use. But there's several cities in the mainland, cities fortified, protected, ones that are fighting back. Outposts. Some people who made them were always on the mainland. Others came from the islands and built one. But there's an increasing amount of them. Is it only a matter of time before they die? We don't know. But we sure hope so. With only about 26 hours from infection to zombificication, new ones keep on coming, and we'll just have to kill them, one zombie at a time.

Or something like that. Maybe a bit different. Are we talking Apocalypse or Post Apocalypse? There's always those things to consider. It's an extended version of zombies flood city, with a few things with outposts and crap. It might be nice to have an outpost system, with different people living in different outposts. And zombies can take over some outposts. And you could play around with that.
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Postby C S » Thu Apr 09, 2009 12:11 am

It's just a matter of time until the cycle of Zombies VS Humans gets to the point of monotony that some one posts Hawaii and Madagascar gets nuked or something. Really- you have to set up a plot that people can jump into when they join-OTHER than they killing a sh*t load of zombies with the shot gun!
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Postby raptor titanus3 » Thu Apr 09, 2009 12:59 pm

ya' know I would be a super powerful Zombie, heck I could integrait my old Animal/humans into it and make some stories, Stuff like my leader building a DNA locater (Their hyperintelligent but not uncountable hordes) and track down every human to be Anamorphed. I'll put forth for a zombie RPG probobly the only one where I could have a whole list of ideas spaning the Grand Canyon!
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Postby TyrannoTitan » Thu Apr 09, 2009 5:57 pm

Super powerful zombie? This immediately shoots up a red flag, coupled with really loud alarms.

ALL RPGs DEMAND that players don't make over powered characters. Saying right off the bat that a character would be "super powerful" is just a recipe for disaster...

Anyway, I agree with CS. We could have two different elements to the start of the RPG: First, the most obvious, the zombies. Zombies everywhere, trying to eat people, etc etc. These zombies wouldn't be the shuffling kind in the black and white movies, but rather the fast moving kind (Like in Left 4 Dead, or 28 Days Later).

Second, some type of military organization. Instead of them trying to get people out of the infected zones, they instead try to blow them away to be absolutely sure the infection won't spread. It would offer a lot more opportunities then just zombies, seeing as military operatives should have SOME kind of emotion :P

Depends on what people can cook up, I guess.
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Postby The Kingpin » Thu Apr 09, 2009 7:34 pm

My suggestion for a plot/backstory is as follows:

The US Government have a laboratory complex in PA where they're working on a new super-bioweapon; something that would give them a tool to use as a stranglehold on dangerous nations around the globe; particularly the ones with nuclear capabilities. however, during the development process, at the point where the Virus was at roughly 79% completion, one of the enemy governments got information via a spy within the complex. they send in a squad of Special Agents; Black Ops of such high capabilities they'd be considered the best at what they do. their mission is to retrieve a sample of the virus for reproduction in the country's own arsenal, to rob the States of it's trump card, as it were. however, security in the Complex is upped for seemingly unknown reasons, the spy turning out to be a double agent working for a third party which wants to ignite hostilities between the US and the unknown country. during the mission, gunfire breaks out and all hell breaks loose. the sample container is penetrated by a stray bullet, releasing the super-virus into the air. soon, everyone in the complex is infected, and one agent, having been closest to the sample when it's safety was compromised, sustains severe infection, becoming a sort of leader to the pack that soon ravages the entire complex. the virus spreads, and as the US struggles to contain it without obvious military force [to avoid global, political suspicion on what the origin might be], more and more towns fall, until the entire state of Pennsylvania is infected. this is where the story begins.


i take inspiration for the plot from various media sources, including the movie rendition of Resident Evil, Dead Rising [game], Left 4 Dead, and 28 days later. comments on it, and improvements, are welcome. as a side note, these zombies will be a compromise between the classic shufflers and the really fast L4D zombies. when first infected, or when coming up from a state of inactivity [due to, for whatever reason, a lack of food], or in the case of cannibalised zombies, which have been half eaten by their bretheren in hunger, they would be somewhat slow and sluggish due to the number of inactive muscles in their body. whereas the completely healthy, active zombies would be almost as fast, or in some cases, faster than human beings.

so. comments? suggestions?
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