by KingJoeynidas » Tue Jun 30, 2009 4:59 pm
First of all, that was just an introduction to see if you guys were interested.
It all started with the breaking war which was caused by 6, like minded, organizations that supposedly had no connection with each other. They in their own way caused chaos and anarchy through out the political system and through violence and this erupted into the Breaking War. The Breaking War deteriorated society and turned the world loose to complete anarchy and war, just as the six groups had planned. And then, suddenly, about 21 years of war, the 6 groups appeared as Organization 6, the last remnant of political structure.
Without warning, chemical bombs dropped from the skies. They scoured the Earth with radiation, and one common aspect of Wasteland life, smoke pits. Its thought that these are spots that were hit with direct bomb and chemical matter, and they continue to smoke today. Surrounding the world around you is what looks like a neverending faded green cloud. Simply called The Cloud, it will be the end of the Earth one day. See, the atmosphere around the Earth is the working blockade of the evergrowing smoke cloud, and if it cant go past the atmosphere, it will slowly flood the earth, suffocating everyone. But not in any of your characters lifetimes. The game takes place in the North America or whats left of it. The game starts 150 years after the bombing, so no generation is left who witnessed the bombing, so people are somewhat naive. Theres no connection with any other part of the world, because as you can imagine, the damage done to the waters and the creatures in it make the water intraversable. And technology has declined greatly, so communication is limited to local radio signals (communications unit). And yes, no flight. Technology has become very ragtag and dependent on whats left. The most advanced technology is the weaponry. Sloppy, thrown together vehicles still remain in use. The biggest user of the vehicles would be the Raiders and Smokers. The difference between the two isnt a big one, but youll notice the Smokers travling in bigger groups, bigger and more vehicles, live on the spur of the moment. Picture a 7 vehicle roving band of men, banging their guns on the metal sides of a stripped truck, dirty and loud. With the Smokers, the structure is less organized than Raiders. Smokers roam with a crew, and will open fire on just about anyone and anything else whos not already on board. The Raider society is much more planned, following under a leader usually, in a territory. Less likely to open fire on a similar group to themselves.
Dont get me wrong, Raiders are crazy, and to someone whos never seen a Smoker, a Raiders about the scariest thing your going to face, in the day.
Small dots of society do still remain, and of large variety, from small towns to military factions. But keep in mind how downscaled each is due to the setting. Youll find that the successful people who survive in this harsh world have developed a wide variety of skills such as maintenance of many things, survival skills, and a tough personality, because the wasteland is not a happy place.
Now the wasteland does retain somewhat of an infrastructure. So there is still roaming trading supplying people with what they need. But remember, these guys are tough, because traveling the Wastes isnt just another walk in your backyard, especially when night falls.
One drastic effect of the radiation is those who came in contact with the explosion. But, as you would imagine, not everyone is just a big green mutant. You see, the first wave of people hit probably died. And then, the closest ones who didnt die are the scariest ones walking around today. Whats happened is the chemical bombs are made to have a severe chemical reaction to everything, and the first wave has become thick and crusty with a natural build up of cell structure. These are the biggest ones. The reaction excited the body and the brain causing extreme growth and rage. And then you can assume the scale of the farther away, the smaller and less crusty, until you get to the perimeter of the explosion which had different effects, because of the settling of the chamicals. This caused a smaller, reclusive mutant, probably more vicious than brutal. To some of the vulnerable mutants, UV rays are actually deadly, having a burning effect on the skin. But most are just nocturnal and wont be damaged by the sun. Most of whats left of the building and human structures have been inhabited by mutants seeking darkness. And why night has become so deadly, is this is their preferred feeding time. Coming out to eat anything they see. Some have been exposed to fighting conditions, because like I said, some military factions still exist on a small scale, and those mutants have adapted and become more militant. But this is rare, and your not just going to find mutants with guns. How they communicate is unknown.
All currency has reverted to pure barter. There is no known item of currency. Everyone lives by, your only as valuable as what you got.
Its become very hot and dry. What youll see is a much more open world, a lot more rugged. The compressed ash that has become most of the ground is a dark gray, black color.
Players are not advised to play a mutant, because thats a mindless beast, not really a character. Ghouls, which are clear minded people simply with a mutation. As long as your not insane, its a playable character.
As a wastelander, there is a huge variety of options for you to pursue.
You could be a trader, completing what needs to be done, or you can hurt the Waste, and be a Smoker, a Raider, or simply a Badass, of any type.
This isnt every bit of content, but this should really give you a clear view of what were talking about.
Interested?