Lore of Leyuna RPG (FRPG)


Character profiles are to be added in the Lore of Leyuna (FRPG) Profile Topic ONLY.
ONLY THE STAFF IS ALLOWED TO STATE THE TIME OF DAY IN THE RPG. If you want to know what time it is, PM one of the staff. Saying "In the afternoon sun" when the staff says it is indeed afternoon is fine. Changing it from night to day, however, is not.
Story:
On the island continent of Aster, anything goes. Mythical beasts frequent every inch of the land, fighting for their own place is the ruthless world. Various civilizations call parts of the land home, too numerous to count, yet not crowded between borders. War is prevalent. Every race has their secrets, past mistakes and horrific battles scarring the land. But these are things yet discovered: The land is a blank slate. It is up to the players to come up with its history, its people, and its dangers.
Magic:
Magic is a very important part of the world. Magic is almost limitless in type: Ranging from summoning balls of fire to strike enemies to freezing the ground around you, it is extremely diverse. Having a higher skill in magic gives access to more powerful abilities, but makes the user physically weak. Using magic fatigues the user over time, with powerful spells having more of an effect. Characters can be skilled in magic and combat equally, but that means they are also limited in both. They won't be able to resist a swordsmen in close combat very well, and will not be able to cast powerful spells.
Metal:
Common metals (Gold, silver, bronze, steel, etc) can be found/created in Aster, but there are NO fictional metals. This is to prevent people from making superior metals unique to only their culture or region, giving them an unfair advantage. In order for the common metals to be created, though, it must be possible for the era. That means things like titanium are impossible to create, and thus can't be used in the RPG. Enchanting these metals to add unique qualities is fine, so long as it doesn't fall under overpowered or impossible.
Teleportation of any kind is barred from use in the RPG.
Rules:
1 ) No killing off other characters without the owner of said character's permission.
2 ) No single sentence posts unless fitting for the situation (IE a conversation). Detail is key, like in any RPG. Make each post count.
3 ) Absolutely no power playing (IE defeating/crippling an opponent in only a few posts, or making ridiculously powerful characters).
4 ) If you want your demon to be murderous like the rest, go ahead. But actually killing some random thing every post, even NPCs, is not to be tolerated. Its an RPG, not an E-war.
5 ) Starting with the "KING OF ZUPPOLAND" is allowed. Starting with an army is allowed. But if you choose this route, the kingdoms you start with are the size of all the rest, as is the army. There are no "ALMIGHTY EMPIRES" in this RPG. Everyone starts equal when they introduce a faction. Factions are (relatively) small at the start, in size and power.
6 ) Any and all mythical creatures/civilizations are allowed, even ones made up by the players.
7 ) This is medieval fantasy, so no guns, no lasers, basically nothing that isn't of the period. Think swords, magic, etc.
8 ) No overpowered or overstated creatures. Meaning: No creature, species or individual, can be the guardian of the dead or the ruler of hell, for example. Positions of power are restricted to individual factions, not the entire world.
9 ) Actual proficiency in magic is based on the users experience and skill, rather than their species. All members of a species can't be extremely powerful by default.
Templates:
Character Template:
Name:
Title/Rank (King, nickname, etc):
Age:
Species:
Gender:
Description:
Height (If applicable):
Length (If applicable):
Wingspan (If applicable):
Weapons/Equipment (Equipment, natural weapons like claws, etc):
Powers (What makes them unique. Martial arts training or fire magic, things like that):
Personality:
History (Optional):
Faction Template (For actual factions, not species):
Name of Faction (Zuppoland, for example):
Leader/Governing Body (Who leads the faction):
Capital (Capital city/dwelling):
Description of Architecture (Can be as basic as "wooden huts" or as descriptive as you can possibly think of)
Description of their land (IE, what their land mainly consists of. Again, not exact dimensions or exactly how much of what is needed).
Inhabitants (What the people are [Elves, humans, whatever]):
Armed Forces (Description of what they include in their armies. Not exact numbers):
History (Optional):
Species Template (Only for player-created species. Actual mythical species should not be filled out like this so they don't limit others who might use said species):
Name of Species:
Description:
Natural Abilities (What's typical for the species? Does not apply to every single member):
Intelligence (If they are actual animals or are somewhat intelligent. Description of what their typical behavior is like, basically):