Name: Jacob 'Cutlass' Spencer
Gender: Male
Age: Seemingly 25. Actually centuries old
Height: 6'3''
Weight: 88 Kgs / 195 lbs
Physical Description: tall, gaunt faced, black haired, lightly tanned Caucasian man. usually seen with sunglasses on. he has a short goatee, moustache linking up to it and curving along the jaw, kept clean cut whenever his situation allows. Usually dressed in a black trenchcoat and black synthetic muscle armour underneath. Being a cyborg on a cellular level, Jacob is considerably enhanced physically, capable of feats of strength impossible to normal human beings. He is faster mentally and physically. He is trained in numerous martial arts, and is trained in the use of most modern weapons, with the intent of being the ultimate super soldier. Physically, sheer muscle and cybernetic upgrades mean he is on the upper edge of what would be considered a healthy weight for his height. Despite this, he is very capable of working stealthily.
Equipment:
Primary Weapon: A multi-mode assault rifle equipped with an SBD Sound Suppressor, a Relativity Coil Field Emitter and a Grenade Launcher. Its primary ammunition is made up of 10mm rounds using a magnetic acceleration system [MAGCELL]. This allows the weapon to carry far more ammunition than a more conventional gunpowder assault rifle, as all the excess size of the unfired bullet wasted on the actual gunpowder and primer is removed. The weapon is almost completely silenced, making stealth operations much easier as nothing beyond 5 feet could hear the shot, even with enhanced hearing.
Side-arm: A handgun equipped with ionic suppression generators that encase projectiles in an ionising field, which enables it to tear right through targets, effectively ignoring armour and other barriers. The projectiles themselves are only a fraction the size of the old 9mm ammunition in standard handguns, which allows the weapon to carry much higher volumes of ammunition. Additionally, the weapon is equipped with a SBD Sound Suppressor, which removes all threat of detection unless at extremely close range. It's equipped with an infra-red laser pointer, invisible to the unaided human eye. The weapon is held in a shoulder holster for easy access.
Additional:
1) Both arms equipped with weaponised versions of 'Tri-Blades', which are built into the gauntlets of his armour. These 'blades' are also modified to use a non-visible frequency spectrum, rendering them invisible to the naked eye. Also unlike the standard Triblade is its emission design; where the Triblade generates three planes of charged particles, these 'Monoblades' generate one.
2) Eyes equipped with Visual Augmentation Technology, equipped with the following features: HUD, complete with radar system and compass, locked onto the relative direction of the user when calibrated [This means that it remains stable even when magnetic interference attempts to throw it off, though a secondary pointer will appear on the compass to mark the shift], standard, infra-red and night vision visual modes, enabling him to see normally into ranges the average human cannot. This nullifies the need for a specialised scope on his assault rifle.
3) Atlas mk. IV All Purpose Combat/Recon [APC/R] Armoured Stealth Suit: Equipped with: A)Kinetic Dispersion Systems, meant to disperse gunfire and physical impacts of various kinds, including shock absorption from falls, which can be survived without injury up to a height of 50 feet. Jacob can additionally survive unharmed from a height of 20 feet without the suit. B)All Terrain Adaptable Traction System [ATATS], for movement on irregular, slippery or otherwise difficult to traverse terrain. C) Integrated Life Support System [ILSS], designed to both maintain hydration and nutrient flow to the soldier's body, and administer localised medical aid when injuries occur. The collective supplies in a single ILSS VITA pack is sufficient to maintain a soldier for a month if need be, though soldiers are directed to keep the system offline when not in use to preserve resources, as the packs are financially costly. Jacob has a 6 month supply of these packs. D) Built-in ReBreather System [BRBS], which allows him to function freely in toxic environments, and breathe underwater with little trouble. E) Engine/Anti-Gravity Assisted Landing system [EAGLE]. Uses a combination of thrusters and anti-gravity generators to reduce the speed of the user during freefall to within safe speeds. The Anti-Gravity systems are used when the soldier has already hit terminal velocity, to further slow descent in case the thrusters are insufficient in the distance to the ground available. F) Phantom Active Stealth System [PASS]. Sound suppressed joints built into the armour make sure that movement is absolutely silent regardless of speed or force put behind said movements. It includes an Active Camouflage system that can be activated for short stretches at a time. The periods which it can remain active for are extended by immobility. Aside from these systems, Jacob's coat and the various pouches and pockets in his suit are stocked with a variety of utility items and other options, among which is a reasonable number of specialised grenades, and tools serving a variety of functions.
On board the Felicity, a weapons locker has been stocked in advance with a number of things Jacob may need later in the mission. These include a MAGCELL-based F/O-20 APS (Armour-Piercing Sniper) Rifle, a MAGCELL TX-20 NESA [Nano-Explosive Semi-Automatic] Shotgun, ammunition supplies, weapons upgrades and replacements for his utility gear.
Personality: Calm, collected, refined, and tactically-minded. a quiet man by nature, he doesn't talk much. He has operated in various locations around the world, and has been serving in combat since the days of the days of Operation Iraqi Freedom. Formerly a soldier with the British Armed Forces, serving in the SAS, he now works as a freelance professional mercenary, specialising in everything from espionage and assassination, to full scale military ops.
History: His history is blurred by various layers of classification, as well as movements from one place to another, never remaining in a single place for too long, and rarely if ever speaking of his past. His files seem to have either been destroyed or are so heavily classified only a handful of people on the planet can access them, and what is available to lower ranking officials is inconsistent with his performance. All that is known officially is that he is a former British soldier and SAS member with a near perfect performance record and extensive combat experience [he is shown as having been appointed to several Code Ultraviolet NATO operations at the time of his apparent enlistment, something that is known to be impossible due to the ranking system], as well as having served in the Afghanistan-Pakistan war, the Australia-Philippines clash and the Franco-Germanic conflicts until they were resolved. The nature of these missions is classified by NATO and the respective governments that make up that organisation, and his actions since then are a complete mystery.
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Name: Dietrich Dasler, Formerly identified as Obergruppenfuhrer Dasler
Gender: Male
Age: 29
Height: 6'2''
Weight: 72 KGs
Physical Description: Blond haired and silver eyed Caucasian male. His facial features are slender and gaunt. [Comparable to Christian Bale in terms of overall facial structure]. Usually clean shaven and well groomed, though that tends to disappear if the situation makes it difficult. He wears a form fitting combat uniform with extremely tough nano-tech armour, allowing for previously unthinkable protection while preserving mobile and operational efficiency, giving him an exceptional degree of flexibility. Over it he usually wears a long coat; a primarily decorative part of his attire, though it has served well in that it has numerous pockets, which Dietrich has used to carry things like tools and M/E Cells; the primary source of power for his weapons. the red armband that usually holds the Swastika has been flipped over, so the Swastika symbol is facing the sleeve underneath it, out of sight of the average bystander; a statement against his former leaders, who abandoned him and his men once their mission was complete. On his head is a wide peaked cap characteristic of the Nazi party. Around his neck is a gas mask with normally deep brown-gold reflective lenses, that glow a rich yellow gold when they are worn and active. Through them, a detailed HUD can be seen, pinpointing various targets and other information about the environment.
Equipment:
Primary Weapon: MX-22 Heavy Assault Rifle: A 6 barrelled assault rifle powered by Mass/Energy cells, which are basically reservoirs of super dense metals and a nuclear power cell, which are used to construct the small but immensely destructive semi-plasma rounds the weapon uses. they are also used, in conjunction with the Einstein-Tesla Field Generator to construct the Singularity Grenades the weapon's over-barrel grenade launcher fires.

Secondary Weapon: M/G [Mauser/Glock] XXI ARES Armour Piercing Nano-Explosive Pistol: Quite simply as the title implies; It is a high calibre handgun using plasma tipped rounds meant to penetrate most armoured targets, before detonating on a molecular level, causing a devastating explosion. The weapon synchronises with Dietrich's suit and HUD in order to instantly identify where to detonate the round, be it in the target in front of him, or the man hiding behind the wall behind said target.

Additional:
1) Nano-structed Plasma-edged Officer's Sword: Awarded to Dietrich once he had achieved his status as Brigadefuhrer (Brigadier [UK]/ Brigadier General [US]), this sword, when hilted, is little more than a hilt, pommel and guard. Nanites stored in the hilt use a Mass Energy Cell to construct the blade when drawn, forming a 40 inch long straight sabre with a plasma-lined edge, enabling it to cut through most materials. The nano-structured nature of the blade makes it extremely resistant to damage, and makes it easily repairable should it suffer any significant damage.

2) Nano-weave Neuro-Synch Suit: A moderate form of armour worn directly against the skin, it allows the wearer to feel through it, while simultaneously protecting him from the environment. The armour is wrapped in synthetic muscle that, through neural implants connected directly to the suit, amplify his physical strength, speed and reaction times considerably. Sensory regulators mean that while he can feel his surroundings through the suit, it does not allow sensory overload to reach any part of the body, protecting him from harsh weather and otherwise agonising injuries. It is equipped with a built in First Aid system that seals off areas where the suit has been breached and administers morphine and cellular regeneration catalysts to the point of injury. Simultaneously, Nanites are sent through the weave of the armour to close the armour breach. Anti-Gravity pads line the undersides of the suit's boots, which, when needed, can cause a skating like effect to cover vast portions of land in a short period of time. Over this suit, Dietrich wears his uniform's coat, lined with several pockets and pouches in which various utility items are kept, including Nutrition Administration Cells, Nano-Reservoirs, and spare ME-Cells for his various weapons.
3) VEHICLE:
P-XXV Streitaxt Main Battle Tank "Wustenfuchs" (Desert Fox)The Main Battle Tank deployed to the Rift when the Nazi Federal Government first discovered the danger the Rift world posed, the Streitaxt is the very peak of the party's technological advancement. It is by far the largest tank in their force, and the only one that can fulfil all field roles on its own. It uses an ETF-Amplified Cold Fusion Reactor to power it, producing the unbelievable amounts of energy needed to operate all the tank's systems. The tank is primarily propelled via Anti-gravity generators surrounding the Reactor, channelled through pads lining the treads, creating simulated traction via flowing energy to various treads in series, allowing it to go much faster than traditional tanks, especially ones of its size. However, a backup system is employed in case the Anti Grav systems are damaged or otherwise inoperable, allowing the tank to run on the treads normally. However, due to it's size, it is considerably slower when moving this way.
Armament:
I) ETF Singularity Cannon (2): The tank's twin main guns operate using what is essentially the ultimate ballistic weapon: Using Einstein-Tesla Field Generators in coordination with LHC-Singularity Generators and state of the art Mass/Energy Cells generated by the tank's unique ETF-Amplified Cold Fusion Reactor, the tank fires what is essentially a controlled singularity to a distance of several dozen kilometres. Once the round reaches it's target, it's ETF Generator goes inert, unleashing the singularity upon its target with devastating results.
II) 100P20 Secondary gun (3): A multi-purpose cannon capable of reaching a range of approximately 1.5 kilometres, with numerous types of shot for various purposes:
A) Ausweider Anti-Personnel rounds: Scatter-shot-style shrapnel shavings from a high density alloy block generated via the ETF Manipulator. These serrated metal shavings can tear apart infantry and light vehicles it is fired upon, as well as punch holes in some walls. This particular round has an effective range of about 90 metres
B) T2 Schlag Adhesive Explosive Shockwave round: Jokingly called "Scheiße" [**** in German] by the German-speaking tank crews, this round is, simply put, a shell filled with plastic explosives and nanites. When fired, the shell collides with the surface of the target, spreading the plastic explosive across the surface, while nanites shape the explosive's interior into funnels. The rear end of the round remains attached to the explosive until it detonates, ensuring an inward-facing blast that, thanks to the nano-funnels, perforates the target, demolishing entire walls of solid concrete, stone and steel, or, in the case of heavily shielded targets, sends a shockwave through the target that tears the inner surface off of it, sending it flying inwards at tremendous speed, much like a HESH round's spalling effect. The resulting shockwave can seriously wound or even kill passengers of a vehicle hit by a Schlag round, in addition to damaging equipment and igniting flammable materials.
C) Hollenfueur Mortar round: Fired in the style of a grenade launcher, this round is used for hitting targets hidden behind heavy cover. Unlike this gun's other ammo types, this round has gained very little in the way of advancement since the days of WWII, with the notable exception being it's damage potential. One notable change however, is the large thermal signature it leaves in it's wake; on impact, a 15 foot wide fireball engulfs whatever is unfortunate enough to be within reach, and the heat can be felt even as far as 100 feet away.
III) The Streitaxt is armed with 2 plasma machine guns, and 4 triple barrelled Gatling cannons, for use on soft targets [infantry, light vehicles, most normal animals] and airborne threats.
IV) Morgenstern SAM System: A 4-rocket missile pod designed to shoot down airborne threats. Rockets fired are actually containers for smaller missiles located within the main, each carrying 4 missiles, each armed with an immensely powerful high explosive thermal warhead. Despite being a Surface-to-Air Missile system, it can be used to fire on ground targets as well, though there is rarely ever a need for it.
V) Oberherr Navigation and Sensor System: A comprehensive mapping system that tracks the magnetic shifts in the environment in relation to the vehicle's direction, as well as being a digital cartographer, creating maps for the surrounding environment and storing it for future reference. The vehicle's numerous sensors play a role in this, acting to mark locations of high Rift activity and energy output, as well as recording data on the environmental condition in any given area, such as elemental makeup of air in an area, toxic and corrosive materials in the air, water or ground, among others.
VI) Phalanx V armour: A composite of 12 different layers of composite alloys, Ultra-resistant ceramic plates, and an external barrier of electromagnetic reactive armour [which acts to diffuse the threat of energy weapons], which together with the tank's immense size, makes for a nearly impenetrable wall of armour. Additionally, the tank is equipped with a large reservoir of nanites, which are used as a Self-Repair system for the tank.
VII) T-II Kronos Proximity Shockwave Device: A powerful shockwave generator using ETF technology to amplify the centrifugal force of two massive plates of super-dense metals to several multiples their original power, before unleashing it, using a controlled ET-Field, into the surroundings, via hammering it down into a force absorption plate beneath the centrifuge. The result is a shockwave that flows outwards from the tank in all directions, obliterating any and all objects within a 50 metre radius of the tank.
VIII) T-X Schild Energy Barrier: A powerful ETF-Based energy shield meant to redirect the damage caused by both projectile and energy-based weapons. It takes a considerable amount of fuel to charge it, and thus, while it is a life saver in extreme combat situations, it is only used when absolutely vital.
Crew Accommodation: The interior of the Streitaxt is simplistic, but based around long term deployment. It has bunks in the rear end of the main chamber where the crew may rest. The walls are lined with a material that secures it against spalling, as is standard issue on tanks of it's calibre, and several weapons lockers are located within, one beside each bunk. State of the art filtration systems mean that the vehicle is always provided clean, breathable air and purified water. An ETF-Manipulator is kept on standby in the system, in order to, if need be, completely break down and reconstruct the air and water at a molecular level, to cleanse it of whatever contaminants cannot be removed by the incredibly powerful filtration system. Once inside, the passengers are entirely safe from all exterior threats, be they physical, biological or chemical. Heavy insulation means that it can operate in any temperature, without fear of damage to the crew or the vehicle. The tank generates, using the ETF Manipulator, Nutrient shots, using specialised catalysts and concentrated dosages of all the necessary nutrients, vitamins and energy requirements of a soldier in the field. It also generates Nutrient Cells, which are bigger, and designed to work with the more advanced armours used by higher ranking crew, such as officers. These can last months at a time, and so long as raw material is continually provided to the ETF Manipulator, there is no limit to how much it can produce. It can likewise produce an array of other things, including M/E Cells, or, should the case come up, any item within size constraints that is programmed into the system, so long as the specific mechanics and components of the item are provided. This essentially makes the tank capable of producing anything the crew may need.
Personality: Cheerful, alert and focused sum up his most dominant traits. Ever the optimist, he will usually be the first to bounce back after something goes wrong. That alongside his focused mind and strategically minded nature mean he is often an excellent commander to soldiers. He is also not one to look down on his subordinates, and is known throughout the faction's military for being a friend as well as a leader. On the flipside however, he dislikes being obstructed when working, and his intolerance for incompetence shows through whenever those around him do not perform to his expectations. This particular trait is a side effect of the harsh training he himself endured, where his forces were drilled until they operated with mechanical efficiency. Treachery and Indirectness can instantly shut off his cheerful demeanour, and when this happens, one would be wise to do whatever is necessary to reconcile with him, lest his training for eliminating the unimportant find it's place in the target of his ire.
History: The descendent of Nazi tank commander Erwin Rommel, expectations have been high for Dietrich since it was first discovered he had a knack for strategic and tactical endeavours. Shortly after finishing high school, he was drafted into the military and immediately taken by the Wehrmacht's Special Forces training program, and then taken into the armoured forces. Before long, he had climbed the ranks to the rank of Brigadefuhrer, and put in command of the fabled 7th Panzer Division. He excelled as both a division leader and as a tank operator, soon showing the same affinity for tactics that made his ancestor a legend in the Wehrmacht. After several successful missions and his promotion to Obergruppenfuhrer, he was given the mission to lead an expedition into the Rift once it was discovered. Primary probing revealed the Rift environment to be aggressive, and some of it's inhabitants even tried going through the portal into their world, and thus, Dietrich, along with his own expeditionary force, complete with an Engineering Battalion, were sent into the Rift to establish a foothold for a later invasion. The subsequent discovery of the Rift's cannibalistic nature and the destruction it was inflicting on the homeworld lead to the mission which subsequently ended in the government's betrayal of Dietrich and his entire force, calling them heroes and severing their hold on the homeworld, stranding them in the rift.
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Name: The Decay
Gender: None
Age: Unknown
Height: Varies
Length: Varies
Weight: Varies
Physical description: To the eye it looks like black slime, which is alternately viscous and sticky, depending on its needs at the time. It is semi sentient and capable of moving as a living creature, with the additional capability to corrode or preserve what comes into contact with it, to the extent of preserving seemingly long-dead corpses or corrode its way through solid steel.
Equipment: None, unless those it can reanimate and take control of count.
History: Unknown. It is most likely not a native of the Rift Realm, and also unlikely to have been in this realm for long. Its highly expansive nature means that it can't have been in the Rift Realm for longer than a few days at best. Its relentless consumption also means that it likely is not a natural entity, but perhaps belonging to the realm of the supernatural.