Space E-war Reloaded

Profiles for the E-war are to be posted in the Space E-war Profiles subsection. Refer to this topic for information about the section.
Setting:
The Milky Way Galaxy, minus Sol (our solar system). Some plots further down the road can involve other galaxies, but for the moment, the E-war is restricted to only this one. The actual size of the galaxy is not set in stone, to accommodate an ever-increasing number of factions. This applies to the number of star systems as well.
Also it should be noted that lasers go pew pew in space in this E-war.
Magic:
Magic is possible, but limited. A species, such as alien dragons from Planet X, can be able to cast fireballs or other such things, but are unable to make entire volcanos or earthquakes. The Force, of Star Wars fame, is considered magic. Most Force use is possible by appropriate individuals, as long as it is not seen as overpowered.
Metals/Minerals/Etc:
The only restriction here is: there is no end-all beat-all of the above. Different factions can have different metals and the like, ones stronger than others, but there must be checks and balances to all of them. Extremely durable armor cannot be fitting on a machine designed to move fast and be agile with no ill effects, and so on. Blades and other personal melee weapons can be made of material designed to resist weapons such as light sabers, so people do not have to replace character-rooted swords, but this is the only exception.
Teleportation:
Teleportation is not impossible in the RPG, but is very limited. It is extremely high tech, only accessible by extremely advanced races. Teleportation is only possible by having an entrance and exit gate, and these gates must be larger than the object they are transporting. This is to prevent the teleportation of things like entire stars into enemy planets.
Rules:
1 ) Killing another's character is possible in the E-war, but must make sense. Its generally considered a **** move, though.
2 ) No single sentence posts unless fitting for the situation (IE a conversation).
3 ) No power playing. This means that in a character duel, you cannot strike down your opponent in the first few posts for no particular reason. If a situation involves unfair odds, you can end a fight quickly if your opponent does not flee (IE a 40 foot tall mech encounters a medic who tries to fight it with a pistol). This includes pulling equipment or reinforcements out of no where, without any indication that it existed before its introduction.
4 ) You can kill things, a lot of things, and have genocidal races. But you cannot destroy an entire planet in a single post via invasion. It must make sense.
5 ) There are no galactic superpowers at the start of the E-war. All factions start around the same size or less. Nothing absolutely huge from the get-go.
6 ) All levels of technology are available, but they must not be overpowered. You can make up your own technology, but it can't be unbeatable.
7 ) Titles and ranks exist either as cosmetic or only functioning in an individual faction. IE you cannot be Emperor of the Galaxy, or Ruler of Hell, or something equally stupid.
8 ) Common races like humans do not need species profiles, but need faction ones. You don't need planet profiles for every planet your faction owns, only notable ones, like homeworlds.
9 ) People cannot invent physics to suit their needs. Obviously, in an E-war about space and aliens and giant machines, liberty in this area is a must. Just because something works in Star Wars does not mean it works in this E-war, as is the case with all types of sci-fi media.
Templates:
NOTE: Profiles are as descriptive as the author wants. Only those entries not marked optional are absolutely required. You may add appropriate sections to the profiles if you wish. An example of this would be length/height entries for the character profile, instead of keeping it in 'description'.
Planet/Space Station
Native Name: (What the dominant species calls it.)
Environment: (Lots of water, completely desert, varied climates, etc.)
Regions: (Different areas on the planet.)
Dominant Species: (Rulers of the planet.)
Technology Level: (How technologically advanced the general population is. Can include description of defenses.)
Animal Life: (Self explanatory.)
Species
Name:
Description: (Appearance, in other words.)
Diet: (Carnivore, herbivore, omnivore, rock-eater, gas...breather?)
Armament: (Optional depending on the type of species. If these are your soldiers or the like, describe what they are typically equipped with here.)
Natural Abilities: (Special traits and the like, something found in every [or nearly] member of the species.)
History: (Somewhat optional.)
Faction
Name:
Leading Body: (Leader or council or Queen, whoever or whatever runs the faction, if any.)
Capital: (This is optional for space-faring civilizations, and can include space stations. Their primary place of habitation.)
Technology Level: (Can be different from the planet profile, so its necessary, even if you are restating things.)
Inhabitants: (List of species/beings/whatever than inhabit the faction.)
Philosophy: (How the faction acts, what they think, what their beliefs are, how they justify their existence. Are they generally peaceful, or war-mongering nomads?)
History: (Mostly optional.)
Character
Name:
Rank/Title: (Can be "none".)
Gender:
Species: (Can be a member of another player's species if they are ok with it.)
Description: (Can include length/height measurements.)
Unique Traits: (What makes this character unique, can include training.)
Tech: (Equipment included.)
Homeworld:
Bio: (History, personality, and so forth. Level of descriptiveness is up to the author.)
Technology
NOTE: This entry is entirely optional. It gives people a template for technology if they wish to describe it in-depth. If your character is a machine, it should still be in a character profile. Technology profile is mostly for vehicles, robot soldiers, and the like. If the main "species" of a planet is a race of robots, they should get a species profile, rather than a technology profile.
Name:
Description: (Can include actual measurements.)
Technology: (Radar, cloaking system, anything of the sort.)
Weapons: (Can be "none".)
Overview: (Optional history, significant traits, and other miscellaneous information.)
Setting:
The Milky Way Galaxy, minus Sol (our solar system). Some plots further down the road can involve other galaxies, but for the moment, the E-war is restricted to only this one. The actual size of the galaxy is not set in stone, to accommodate an ever-increasing number of factions. This applies to the number of star systems as well.
Also it should be noted that lasers go pew pew in space in this E-war.
Magic:
Magic is possible, but limited. A species, such as alien dragons from Planet X, can be able to cast fireballs or other such things, but are unable to make entire volcanos or earthquakes. The Force, of Star Wars fame, is considered magic. Most Force use is possible by appropriate individuals, as long as it is not seen as overpowered.
Metals/Minerals/Etc:
The only restriction here is: there is no end-all beat-all of the above. Different factions can have different metals and the like, ones stronger than others, but there must be checks and balances to all of them. Extremely durable armor cannot be fitting on a machine designed to move fast and be agile with no ill effects, and so on. Blades and other personal melee weapons can be made of material designed to resist weapons such as light sabers, so people do not have to replace character-rooted swords, but this is the only exception.
Teleportation:
Teleportation is not impossible in the RPG, but is very limited. It is extremely high tech, only accessible by extremely advanced races. Teleportation is only possible by having an entrance and exit gate, and these gates must be larger than the object they are transporting. This is to prevent the teleportation of things like entire stars into enemy planets.
Rules:
1 ) Killing another's character is possible in the E-war, but must make sense. Its generally considered a **** move, though.
2 ) No single sentence posts unless fitting for the situation (IE a conversation).
3 ) No power playing. This means that in a character duel, you cannot strike down your opponent in the first few posts for no particular reason. If a situation involves unfair odds, you can end a fight quickly if your opponent does not flee (IE a 40 foot tall mech encounters a medic who tries to fight it with a pistol). This includes pulling equipment or reinforcements out of no where, without any indication that it existed before its introduction.
4 ) You can kill things, a lot of things, and have genocidal races. But you cannot destroy an entire planet in a single post via invasion. It must make sense.
5 ) There are no galactic superpowers at the start of the E-war. All factions start around the same size or less. Nothing absolutely huge from the get-go.
6 ) All levels of technology are available, but they must not be overpowered. You can make up your own technology, but it can't be unbeatable.
7 ) Titles and ranks exist either as cosmetic or only functioning in an individual faction. IE you cannot be Emperor of the Galaxy, or Ruler of Hell, or something equally stupid.
8 ) Common races like humans do not need species profiles, but need faction ones. You don't need planet profiles for every planet your faction owns, only notable ones, like homeworlds.
9 ) People cannot invent physics to suit their needs. Obviously, in an E-war about space and aliens and giant machines, liberty in this area is a must. Just because something works in Star Wars does not mean it works in this E-war, as is the case with all types of sci-fi media.
Templates:
NOTE: Profiles are as descriptive as the author wants. Only those entries not marked optional are absolutely required. You may add appropriate sections to the profiles if you wish. An example of this would be length/height entries for the character profile, instead of keeping it in 'description'.
Planet/Space Station
Native Name: (What the dominant species calls it.)
Environment: (Lots of water, completely desert, varied climates, etc.)
Regions: (Different areas on the planet.)
Dominant Species: (Rulers of the planet.)
Technology Level: (How technologically advanced the general population is. Can include description of defenses.)
Animal Life: (Self explanatory.)
Species
Name:
Description: (Appearance, in other words.)
Diet: (Carnivore, herbivore, omnivore, rock-eater, gas...breather?)
Armament: (Optional depending on the type of species. If these are your soldiers or the like, describe what they are typically equipped with here.)
Natural Abilities: (Special traits and the like, something found in every [or nearly] member of the species.)
History: (Somewhat optional.)
Faction
Name:
Leading Body: (Leader or council or Queen, whoever or whatever runs the faction, if any.)
Capital: (This is optional for space-faring civilizations, and can include space stations. Their primary place of habitation.)
Technology Level: (Can be different from the planet profile, so its necessary, even if you are restating things.)
Inhabitants: (List of species/beings/whatever than inhabit the faction.)
Philosophy: (How the faction acts, what they think, what their beliefs are, how they justify their existence. Are they generally peaceful, or war-mongering nomads?)
History: (Mostly optional.)
Character
Name:
Rank/Title: (Can be "none".)
Gender:
Species: (Can be a member of another player's species if they are ok with it.)
Description: (Can include length/height measurements.)
Unique Traits: (What makes this character unique, can include training.)
Tech: (Equipment included.)
Homeworld:
Bio: (History, personality, and so forth. Level of descriptiveness is up to the author.)
Technology
NOTE: This entry is entirely optional. It gives people a template for technology if they wish to describe it in-depth. If your character is a machine, it should still be in a character profile. Technology profile is mostly for vehicles, robot soldiers, and the like. If the main "species" of a planet is a race of robots, they should get a species profile, rather than a technology profile.
Name:
Description: (Can include actual measurements.)
Technology: (Radar, cloaking system, anything of the sort.)
Weapons: (Can be "none".)
Overview: (Optional history, significant traits, and other miscellaneous information.)