Dreamworld is a place everybody knows, but only some can see. Of the few that can see dreamworld, even fewer can control it. Those who can, the dreamers, fight for it.
You see, in dreamworld, lies the greatest prize of all. Glory.
Everyone enters dreamworld in a state of awe and wonder, but inevitably, everyone who enters dreamworld develops an insatiable lust for dreams. Everyone in DreamWorld has a dream, or at least they do when they first arrive. Some have multiple dreams, stolen by force from their peers.
The weapon of dream world is imagination. Every dreamer can influence themselves and the world with it, but only the one with the most dreams, the most power, can apply it to all of creation and shape the very world to their will, this person is known only as The Materialist.
DreamWorld is a shattered land, recovering from the most brutal war it ever suffered. Two factions rose, from the ambient conflict of the dreamers, one, led by the current thinker, the other, an army of some of the strongest dreamers joined together to combat their common enemy, calling themselves the heroes. The Thinker, courrpted by his power had set up the most twisted land Dreamworld had ever known, such that, every new dreamer to arrive was instantly set upon and had their dream stolen, adding to the thinkers power.
With no dreams, the new dreamers became nightmares, beings of unspeakable strength stalking the land, trying to make themselves whole once more.
But one day, the Heroes managed to rescue a new dreamer, and what they did was truely spectacular. They all gave up their dreams, allowing the new dreamer to slaughter everyone of them. Their sacrifice, pushed the new dreamer above the current Thinker, arresting control away from his malignant grip. The power, however, was too much for the new dreamer, who did not understand anything, her frantic thoughts and fears, rending Dreamworld apart. The catastrophe annihilated Dreamworld, ending the dreams of almost everyone in it.
Now, Dreamworld is recovering. Small elements of the Heroes remain, as well as the thinkers supporters, the Republic. More dreamers arrive from the void to wander this spectacular world, with no one dreamer powerful enough to control it, Dreamworld has reverted into an eden of misty mountains and fertile meadows interspersed with hellish volcanoes and deep chasms.
One can enter Dreamworld as whatever they like, wherever they want, and begin exploring, but must stay that way until they leave once more, and can only leave through where they entered. Some, get lost in Dreamworld never to return to whence they came.
In Dreamworld, you can be whatever you want, with your initial dream, you can change your appearance, your abilities and even bring with you up to two companions if you wish it. Every time you enter Dreamworld. you can change these. You must have dream with you at all times, for, if you were to lose it, you will become a Nightmare. Nightmares are stuck in Dreamworld, they cannot leave until they acquire a new dream. What's more, a Nightmare loses most of its imagination. It can't bring companions with itself, they will fade away with it's dream. It cannot even communicate with other dreamers or other nightmares, but, they are also extremely dangerous. However, if you take someone elses dream along with your own, dreamworld will begin to open itself to you. The power of two dreams, allows a dreamer to create a place of residence, be it a base, a mountain cave, a dark forest, anything. They will also be able to introduce a third companion to aid in their travels. A third dream, will allow the dreamer to introduce his own nation, an army of his imagination, to further extend his influence across Dreamworld.
Finally, the dreamer with the most dreams at any time, the Thinker, has the power to change all of Dreamworld to whatever they want. There can only be one Thinker. If two dreamers are tied with the same number of dreams, neither has total power, and Dreamworld will remain as it is until one achieves a majority.
Dreamworld is quite small at the moment, however, as more dreamers arrive, it will grow, bigger and bigger and bigger...
A silly brochure+some info
Dreamworld
"Stay a while"

Map courtesy of Compy Scavanger
So your considering a trip to Dreamworld?
Well you've never picked a better time! This time of year, there is few clouds, and one can really see the other lands floating through the air above them. Our diverse selection of existence is all on display and is sure to cater to your enjoyment.
Geography!
The various areas you see on the map are the 'lands' of dream world. These lands are rather unpredictable. One day the Grasslands may be right next to the jungle, the next day, they could be at a 90 degree angle!, when the weather is clear, this phenonomen is visually spectacular (and vertigo inducing!)
However, despite whatever crazy angle the Jungles might be spinning towards, you'll always be able to access it through one of the many 'Tunnel Worlds' these bridges tend to be even more unpredictable than the lands they connect, however, you'll always be able to traverse them. though one day it could take 5 minutes and another day it could take 10 years. those crazy tunnels!
If you get tired of wandering the grasslands and playing Tarzan in the jungle, then maybe its time for an urban break in the City of Dreams!
Become the Mayor! Start a Revolution! Murder everyone for your own enjoyment! Whatever tickles your pickle.
Maybe your sword arm is achey after all that slaughter? Why Tramopoline your way up to the Tundra? Or just fly there with a giant bird. The Old Tundra may look rather isolated, but it is actually the most connected land in Dreamworld, with multiple tunnel worlds. One can just jump off that old chunk of rock and ice and generally end up landing into the grasslands, or with a bigger jump, end up all the way in The Depths!
Speaking of which, maybe the frostbite and polar bears have got to you. Wouldn't you enjoy a swim by the beach? Now how about the ocean floor?
Grab yourself the keys to Nautilus and take a dive!
These are only a few of the common day to day activities of our residents, there are many more for you to enjoy and discover, be it chewing on unsuspecting tourists with your crocodile teeth in the swamps or racing through the desert in speeders
->DreamWorld
Something for Everyone
Rules
1. You must act within your power (Ie: no armies if you only have one dream) (different benefits and levels will be listed later)
2. There is no rule against killing, pinning, or preventing someone's escape.
3. Unfairness is STRICTLY forbidden. No ********. Repeat offences will met with ganking.
4. Power playing is frowned upon. Invariably, this will come down to logic and argument, but please try to be fair. When your profile is made, it will be vetted to see if it is fair or not.
5. There is a limit of one character per player
6. NPC's are essentially figments of ones imagination, and are therefore pretty much un killable. They can influence the world, and can be torn to bloody shreds for being annoying, but can be stiched back together/healed with little fanfare.
7. You are never allowed control someone else's character or NPC. This includes saying that they are dead. When dealing with armies, this rule is more relaxed.
Notes
For this reason, if nightmares appear in the E-war, its recommended that you buddy up with someone.
Note on Dreams: Your dream can be anything, however, it must glow. It can be any colour, in any shape, and can be located anywhere on or in your character. It could be their heart, their necklace or even their mustache.
Note on Companions: Companion NPC's could be anything from your monkey guide who explores for you or a walking target for practising your shooting skills.
Note on Regeneration: Everything to do with one's person is controlled by their dream. As such, losing one's lung's, while uncomfortable, will not destroy you. All injuries can be healed through one's Dream, however, regeneration is not instantaneous, it does take some time. As it is a dream related power, possessing more dreams will speed the process up.
->See Nightmare for more information if you have lost your dreams
Note on Dream vs Dream: When two dreamer's fight, their dreams do battle as well. This fight cannot be controlled or even observed, only it's effects are noticable. While dreamers are actively engaging or pursuing one another, they will be unable to use the powers associated with their dreams as effectively as usual. for instance, one cannot regenerate lost limbs mid fight, or even while running away from a fight. They need to break contact completely. This also helps when assaulting another's domain, as the residing Dreamer cannot change the world to his advantage if he or she is locked in combat.
The effect is not instantaneous. If a dreamer is obliterated almost instantly at the start of a fight, they can often regenerate enough to defend themselves, making it difficult to one-shot-kill a dreamer, infact, by doing so much damage, you may only allow them to escape quicker. its more difficult to catch a pair of legs attached to a waist than it is to catch a full human.
->See Nightmare for more information
*Nightmares are exempt from this, however, when inside another Dreamer's domain, they lose their connection
Note on Nightmares: Nightmares have a much larger degree of freedom within the no power playing rule. Nightmares are much stronger than your average dreamer. Even if a dreamer has 6 dreams, they are still just as 'strong' as someone with only one. More Dreams gives you more control over Dreamworld, not more strength and so forth. Generally, a nightmare will have everything multiplied by 3. 3 times as fast, 3 times as strong, 3 times as smart. Nightmares are recognisable by being darker in appearance and surrounded by shadow, though some dreamers may already look like this.
In summary: Nightmares are much stronger than Dreamers.
Nightmares are incapable of communication in any form. No growling, no speech, no nothing.
Nightmares cannot change their form, they are stuck in Dreamworld as whatever they were when they lost their dream.
Nightmares cannot summon companions.
Birth of a Nightmare: When a Dreamer loses their dream, their body begins to decay and wither rapidly, as nothing is keeping them alive. Once this process is completed, the Dreamer is reborn as a Nightmare in the twisting neither between the lands, fuelled directly by Dreamworld, they may enter through any tunnel and begin their hunt.
*Regeneration with Nightmares->, Nightmare's take their power from Dreamworld, as opposed to exerting their control over Dreamworld, allowing them to retain regeneration, however... in another Dreamer's domain, they will lose this connection (unless for some reason, the Dreamer decided to channel power to them)
*Dream vs Dream combat-> A nightmare's mere presence effects people's dream's, preventing them from regenerating, or calling in reinforcements. (if they have armies) The Nightmare suffers no ill effects.
Dream levels -> Dreamworld is W.I.P. Suggest other levels for us! : D
0 Dreams->See note on Nightmares
1 Dream-> Freedom to come and go from Dreamworld as one pleases, control of up to two companions, normal regeneration.
2 Dreams-> enhanced regeneration, ability to create a new area and connect it to Dreamworld
3 Dreams-> control of a single army, which can travel across Dreamworld in order to exact your influence.
4 Dreams-> Can summon bodygurds, companions capable of fighting and surviving against even Dreamers. Is no longer effected by Dream vs Dream combat
The Thinker -> control over Dreamworld itself, in everything from it's denizens to it's shape and form.
PLEASE PM me if you think I've missed something, or if you think something should be added. DEW is far from perfect, but it could get close with your help.