Mastermind E-war

Story
You are a Mind, an omniscient being that controls the lives of mortals, through subtle means, or direct intervention, it is up to you. But you are not alone. Other Minds manipulate the material universe, competing with one another. This is but a game to you and your kind; but to those you control, it is life. It is reality. Your goal is to out-do the other Minds, to conquer the galaxy for yourself. There is no true way to win: Minds exist on a totally different plane of existence, and therefore remain unaffected by the turmoil in the material world. The game is eternal, and the Minds continue to combat each other for as long as they wish.
General Information
The E-war has almost total freedom. Factions can be completely unique, or complete rip-offs. If you want a bunch of vikings sailing through the galaxy on ships powered by fairydust, you can. If you want to create an extremely powerful individual that levels planets for a living, you can. There are limitations, though, for the sake of sanity, which will be explained later. The knowledge of the Mind, in terms of what other Minds are doing, is limited by what their minion(s) know(s). In Scrabble, you don't peek at another person's letters, because its rude. Same applies here. Nothing is invincible, and few things last long. If you want a decorated commander out barking orders in the middle of battle, go ahead. But don't be surprised when your detailed character gets its head blown off by an enemy sniper. Teams are possible.
Rules
1: No single sentence posts unless its appropriate (Conversations and so forth).
2: Damage MUST make sense. A pistol piercing the armor of a tank is ridiculous. A tank resisting an anti-armor weapon, however, is ridiculous as well.
3: Abilities, equipment, numbers and reinforcements must be established. You can't pull a pistol out of thin air to help in a fight, and you can't have reinforcements appear out of no where to help in a battle. If you take the entirety of your race's military forces to attack someone, say so.
4: Minds don't actually commune in-E-war. If you want to discuss a partnership or something, either have the characters meet in-Ewar, or discuss it via PM.
5: Nothing is invincible. With enough appropriate damage, anything can die/be destroyed. Period.
6: Destroying planets or other celestial bodies is not an easy feat. Those that can do it usually take a lot of time and/or energy to do so, and can be stopped.
7: Don't harass other players. You can't automatically know where their factions are located.
8: If your civilization is destroyed, it must return small. It can expand quickly, but it cannot just appear with its starting resources/forces. Same applies to single, extremely powerful characters. After their destruction, they are weak, and must recuperate, not launch themselves right back at their enemies.
9: Limited to one active faction/super-individual per player. They can abandon the civilization/individual in favor of another, which is basically the Mind moving its influence elsewhere.
Magic
Magic is as possible as the players make it. But there is no spell to destroy an entire planet, neither is there one to make a character invincible. Uniqueness is one thing, being an *sshole is something totally different.
Technology
Same as magic. Sky's the limit, but there is no technology that makes them invincible, or allow them to destroy an entire planet in an instant. Technology must be at least somewhat practical. You cannot use black holes as shields because they will consume the ship they are protecting. This standard of practicality is based on Sci-Fi, so futurisitic or real-life-impossible technology is still available.
Profiles
Please post ALL profiles in the profile topic.
Note: Minds do not receive profiles, as they are technically the players themselves. They can appear before races, but do not have any other powers besides controlling the race they made.
Faction Profile
Name:
Leader/Governing Body: Who or what leads the faction?
Size: Not exact, just an idea of how big they are. Must be a reasonable size at the start.
Inhabitants: What makes up the faction. Include descriptions of species if necessary.
Armed Forces: Brief description of their fighting forces. Can be as detailed as the player wants.
Relationship To Mind: Direct control, religious icon, vision sender, etc.
Intelligence/Technological Prowess: To determine how advanced a civilization is.
History (Optional):
Individual Profile
Name:
Title/Rank: Can be left out.
Age:
Species:
Height (If applicable):
Length (If applicable):
Wingspan (If applicable):
Weapons/Equipment: Weapons, in the case of feral creatures, would mean claws/teeth. Equipment is what they are armed with/what they brought.
Powers: What makes them unique. Magic, training, etc.
Personality:
History (Optional):
Planet Profile
Note: This is usually for important planets only, such as capitals. Entirely optional.
Native Name:
Environment:
Regions: If the planet has different climates and such.
Ruling Body: What controls the planet? Can be labeled as "feral", for planets that have no true rulers.
Animal Life: Feral species native to the planet. Can be none, of course.
You are a Mind, an omniscient being that controls the lives of mortals, through subtle means, or direct intervention, it is up to you. But you are not alone. Other Minds manipulate the material universe, competing with one another. This is but a game to you and your kind; but to those you control, it is life. It is reality. Your goal is to out-do the other Minds, to conquer the galaxy for yourself. There is no true way to win: Minds exist on a totally different plane of existence, and therefore remain unaffected by the turmoil in the material world. The game is eternal, and the Minds continue to combat each other for as long as they wish.
General Information
The E-war has almost total freedom. Factions can be completely unique, or complete rip-offs. If you want a bunch of vikings sailing through the galaxy on ships powered by fairydust, you can. If you want to create an extremely powerful individual that levels planets for a living, you can. There are limitations, though, for the sake of sanity, which will be explained later. The knowledge of the Mind, in terms of what other Minds are doing, is limited by what their minion(s) know(s). In Scrabble, you don't peek at another person's letters, because its rude. Same applies here. Nothing is invincible, and few things last long. If you want a decorated commander out barking orders in the middle of battle, go ahead. But don't be surprised when your detailed character gets its head blown off by an enemy sniper. Teams are possible.
Rules
1: No single sentence posts unless its appropriate (Conversations and so forth).
2: Damage MUST make sense. A pistol piercing the armor of a tank is ridiculous. A tank resisting an anti-armor weapon, however, is ridiculous as well.
3: Abilities, equipment, numbers and reinforcements must be established. You can't pull a pistol out of thin air to help in a fight, and you can't have reinforcements appear out of no where to help in a battle. If you take the entirety of your race's military forces to attack someone, say so.
4: Minds don't actually commune in-E-war. If you want to discuss a partnership or something, either have the characters meet in-Ewar, or discuss it via PM.
5: Nothing is invincible. With enough appropriate damage, anything can die/be destroyed. Period.
6: Destroying planets or other celestial bodies is not an easy feat. Those that can do it usually take a lot of time and/or energy to do so, and can be stopped.
7: Don't harass other players. You can't automatically know where their factions are located.
8: If your civilization is destroyed, it must return small. It can expand quickly, but it cannot just appear with its starting resources/forces. Same applies to single, extremely powerful characters. After their destruction, they are weak, and must recuperate, not launch themselves right back at their enemies.
9: Limited to one active faction/super-individual per player. They can abandon the civilization/individual in favor of another, which is basically the Mind moving its influence elsewhere.
Magic
Magic is as possible as the players make it. But there is no spell to destroy an entire planet, neither is there one to make a character invincible. Uniqueness is one thing, being an *sshole is something totally different.
Technology
Same as magic. Sky's the limit, but there is no technology that makes them invincible, or allow them to destroy an entire planet in an instant. Technology must be at least somewhat practical. You cannot use black holes as shields because they will consume the ship they are protecting. This standard of practicality is based on Sci-Fi, so futurisitic or real-life-impossible technology is still available.
Profiles
Please post ALL profiles in the profile topic.
Note: Minds do not receive profiles, as they are technically the players themselves. They can appear before races, but do not have any other powers besides controlling the race they made.
Faction Profile
Name:
Leader/Governing Body: Who or what leads the faction?
Size: Not exact, just an idea of how big they are. Must be a reasonable size at the start.
Inhabitants: What makes up the faction. Include descriptions of species if necessary.
Armed Forces: Brief description of their fighting forces. Can be as detailed as the player wants.
Relationship To Mind: Direct control, religious icon, vision sender, etc.
Intelligence/Technological Prowess: To determine how advanced a civilization is.
History (Optional):
Individual Profile
Name:
Title/Rank: Can be left out.
Age:
Species:
Height (If applicable):
Length (If applicable):
Wingspan (If applicable):
Weapons/Equipment: Weapons, in the case of feral creatures, would mean claws/teeth. Equipment is what they are armed with/what they brought.
Powers: What makes them unique. Magic, training, etc.
Personality:
History (Optional):
Planet Profile
Note: This is usually for important planets only, such as capitals. Entirely optional.
Native Name:
Environment:
Regions: If the planet has different climates and such.
Ruling Body: What controls the planet? Can be labeled as "feral", for planets that have no true rulers.
Animal Life: Feral species native to the planet. Can be none, of course.