Species:
Sangheili (Macto cognatus) (aka Elites):
http://images2.wikia.nocookie.net/__cb20100819162535/halo/images/c/c6/ReachEliteMinorrender.png
Sangheili are brave, proud warriors, who wield many varied weapons. Their armor is different in color (and sometimes style) to denote rank, and is usually, if not always, protected by personal energy shields, which are capable of recharging. Elites are around 8'6" tall on average, and are extremely strong, fast, and intelligent compared to humans. They are mortal enemies of the Jiralhanae race, though Ripa's influence in the Covenant has made Elites the main leadership force again. Despite the Sangheili race's honor-bound code, which allows other foes to lure them into traps rather easily, some, especially Special Operations squads, are much craftier, and even the higher-ranking Elites won't charge into close combat recklessly. In no circumstance should a Sangheili warrior, from the Minors to the Councilors, be underestimated.
Jiralhanae (Servus ferox) (aka Brutes):
http://images2.wikia.nocookie.net/__cb20100616213030/halo/images/thumb/2/23/HReach_-_Minor_Jiralhanae.png/533px-HReach_-_Minor_Jiralhanae.png
Jiralhanae, like the Sangheili, are powerful warriors, though they are stronger and larger (easily 9 feet tall), but overall less intelligent. They wield very barbaric weaponry, and many of their vehicles and weapons are adorned with, or even shoot, vicious spikes. They use armor of different styles and color to denote rank, but it is not as ornate as that of Elites. Brute armor provides minimal protection, as they only wear an undersuit, helmets, shoulder plates, and shin guards. However, Jiralhanae are extremely resilient to both plasma weaponry and ballistic firearms. They are used as shock troops and heavy infantry now that Ripa 'Moramee has taken control of the Covenant, and are never used in any sort of leadership role as they once did. The only known Brutes to wear shielded Power Armor anymore are Majorus and other Chieftains.
Kig-yar (Perosus latrunculus) (aka Jackals):
http://images3.wikia.nocookie.net/__cb20100908091654/halo/images/1/16/HaloReach_-_Jackal.png
Kig-yar are the scouts and assassins of the Covenant, and sometimes lead squads of their own kind or Unggoy into direct combat. Only around 5'11" tall, Jackals are rather frail, but are often protected by large energy shields, which are mostly impervious to ballistic weaponry. Because of their superb senses, they're also deadly snipers. Along with Spec Ops and Ultra Grunts, Kig-yar are the only Covenant soldiers trained to overcharge the Plasma Pistol (the only other weapon used by infantry Jacakls other than this is the Needler).
Kig-yar (Skirmisher sub-type):
http://www.bungie.net/images/Games/Reach/images/screenshots/ReachCampaign_m10_Skirmishers.jpg
Skirmishers are used as shock troops by the Covenant, and are similar to Jackals. However, they are tougher and stronger, and unbelievably fast and agile. They are rarely equipped with energy shields like their weaker cousins, but hardly need them. They often wield Plasma Pistols, Needlers, Needle Rifles, and Focus Rifles.
Lekgolo (Ophis congregatio) (Mgalekgolo are also known as Hunters):
http://images2.wikia.nocookie.net/__cb20100616213016/halo/images/thumb/9/9a/HReach_-_Mgalekgolo.png/392px-HReach_-_Mgalekgolo.png (This is a Mgalekgolo)
Lekgolo are sentient orange worms, each around a meter long. They are, by themselves, harmless burrowers, but in the Covenant military, they form 12-foot-tall congregations known as Mgalekgolo. These creatures always battle in closely-bonded pairs, and their heavy armor that provides support for their "hives" is nearly impenetrable, with only a few exposed spots. However, chunks of this plate armor, including the razor-sharp spines and curving plate on their backs, can be blasted off with explosive weaponry. Hunters' Assault Beam Cannons and massive shields make them formidable opponents. There are two varieties of Hunter seen thus far: one time fires the standard beam of incendiary gel and one that fires explosive fuel rods in a mortar-like fashion.. Mgalekgolo colonies on worlds with higher gravity can be even larger than the standard type, reaching nearly 50 feet tall in some cases.
Unggoy (Monachus frigus) (aka Grunts):
http://images3.wikia.nocookie.net/__cb20100616213012/halo/images/thumb/6/6b/HReach_-_Unggoy.png/433px-HReach_-_Unggoy.png
Unggoy are, to put it lightly, cowardly. These short (around 5 feet tall), simian-like creatures breathe methane naturally, and as such need to wear special gear on other worlds, so they're able to breathe. They were enlisted into the Covenant Army as cannon fodder, but require leaders to keep them aiming at the enemy and not fleeing in arbitrary directions. They are bitter enemies with the Jackals. In recent years, it seems that Grunt armor designs have changed dramatically, mostly in the form of new tank designs and even fully-sealed helmets in the higher ranks. This added protection (methane tanks less vulnerable to detonation from the front, as well as skull protection) seems to be an indication of the rising usefulness of Unggoy soldiers in the Rejuvenated Covenant army.
Yanme'e (Turpis rex) (aka Drones):
http://images4.wikia.nocookie.net/__cb20071112045042/halo/images/thumb/7/7d/Drone_Swarm.jpg/800px-Drone_Swarm.jpg
Separate Drone ranks: http://images1.wikia.nocookie.net/halo/images/thumb/1/12/Drones1.jpg/800px-Drones1.jpg
Drones are Grunt-sized, sentient insects that are used as aerial infantry by the Covenant. While fragile, they often attack in massive swarms, and are extremely agile in the air. They can also survive in vacuum, and as such make excellent technicians for spacecraft. They only wield Plasma Pistols and Needlers in battle, because they can't use anything heavier in mid-flight. Several subspecies of Drones have been seen in addition to the usual green-shelled type: blue-shelled ones which are slightly deadlier and tougher, gold ones with a light energy shield to protect themselves, and red "leader" Drones with even tougher shields. The leader Drones often wield Brute Plasma Rifles, making them the most dangerous type of Drone.
Huragok (Facticius indoles) (aka Engineers):
http://images2.wikia.nocookie.net/halo/images/3/3a/HuragokODST.jpg The armor: http://images2.wikia.nocookie.net/__cb20100821012036/halo/images/8/88/Huragok.jpg
These creatures, though used by the Covenant, are in fact an artificial race created by the Forerunners. They are completely benevolent to all around them, and simply use their tentacles, which can split into many fine cilia, to repair, reconstruct, or otherwise learn more about technology around them. They are very useful in repairing just about anything, and even new technology baffles them for only a moment before they completely disassemble it and put it back together in seconds. Recently, Ripa 'Moramee has given Engineers special, spiky body armor that not only shields them, but also projects an extra-strong Overshield over any Covenant soldier nearby, including other Huragok. However, if Engineer's shields overload or the creature is killed, the armor will explode violently, vaporizing the Engineer and throwing large spikes in every direction with enough force to impale a concrete wall. However, they still never attack enemies, and attempt to flee if attacked. Engineers rarely speak or socialize, though in some rare cases will communicate via sign language with other races (mostly San'Shyuum and Unggoy, especially Deacons).
San 'Shyuum (Perfidia vermis) (aka Prophets):
http://images3.wikia.nocookie.net/halo/images/thumb/5/52/Halo_Wars_Prophet.jpg/552px-Halo_Wars_Prophet.jpg
San 'Shyuum were once the hierarchs of the Covenant, but they nearly went extinct when their replacement home planet, a massive space-faring city known as High Charity, suffered a catastrophic Flood outbreak. They still hold leadership roles in the Covenant, outranking many Chieftains, though ultimately the Chieftain of the Jiralhanae is at the same level. The highest-ranking Prophet known so far is the Prophet of Candor, who is co-leader with Majorus (though Ripa 'Moramee is the true leader of the Covenant). Prophets are rather frail and physically unimpressive, but they possess immense intelligence and the higher-ranking ones sit on Gravity Thrones with nearly impenetrable shielding and special Gravity Cannons that function in a similar manner to the Hunter's Assault Cannon. Lower-ranking Prophets simply use Gravity Belts to hover above their soldiers, which is hidden amongst their robes.
Weapons:
Type-25 Directed Energy Pistol (Plasma Pistol):
http://images1.wikia.nocookie.net/__cb20100613200513/halo/images/thumb/d/d5/HR_Type25_study2.jpg/800px-HR_Type25_study2.jpg
This small sidearm shoots bolts of green, superheated plasma. Often used by shield-bearing Jackals, Drones, and Grunts, they can also be overcharged, depleting shields instantly and burning through plate metal like tissue paper. They do, however, temporarily overheat with sustained fire.
Type-25 Directed Energy Rifle (Plasma Rifle):
http://www.bungie.net/images/Games/Reach/intel/weapons/plasmarifle.png
Often used by Elites, Plasma Rifles shoot bolts of blue plasma at high speed, but overheat with continuous fire and cannot overcharge like the Plasma Pistol. They do, however, do significantly more damage per shot. A variant of this weapon, used by Brutes exclusively, is red in color, fires faster, does more damage, and overheats significantly faster.
Type-51 Carbine:
http://images.wikia.com/halo/images/7/70/Bnetcarbine.jpg
Usually used by Elites and Jackals (and occasionally Brute Bodyguards), the Carbine is a powerful, accurate rifle that shoots single shots of shielded, radioactive rounds. A single headshot is usually lethal, and it fires extremely fast. The Carbine also has a 2X scope for mid-range attacks.
Type-33 Guided Munitions Launcher (Needler):
http://images2.wikia.nocookie.net/__cb20100408171603/halo/images/d/d3/Halo_Reach_Needler.png
This odd weapon is used by Elites, Drones, Grunts, and Jackals. It shoots small, pink needles at high speed, which track their target. Upon embedding themselves in an opponent, they detonate painfully (often damaging tissues and internal organs), and a combination of seven or more of these can create a lethal explosion. They bounce off linear energy shields, like those used by Jackals, but not the personal shields of Elites.
Type-31 Needle Rifle:
http://images2.wikia.nocookie.net/__cb20100408204745/halo/images/thumb/e/e1/Type-31_Rifle.png/800px-Type-31_Rifle.png
A larger cousin of the Needler, this two-handed, headshot-capable rifle has much more powerful ammunition, as it only takes three needles from the weapon to cause a lethal explosion, unlike the seven required by its smaller counterpart. However, its ammunition does not have a homing capability. Favored by Elites and Skirmishers.
Type-33 Light Anti-Armor Weapon (Fuel Rod Gun):
http://images3.wikia.nocookie.net/__cb20100616213314/halo/images/thumb/5/55/HReach_-_T33LAAW.png/800px-HReach_-_T33LAAW.png
This heavy weapon fires explosive fuel rods at foes, capable of over-turning light vehicles, and even gutting tanks with sustained fire. It's used by Elites and high-ranking Brutes. Even high-ranking Grunts carry them on occasion.
Type-50 Sniper Rifle System (Particle Beam Rifle):
http://www.halopedian.com/images/thumb/5/5c/Bnetbeamrifle.jpg/640px-Bnetbeamrifle.jpg
Used by Jackals and sometimes Elites, the Beam Rifle is essentially a Sniper Rifle, which shoots particle beams at high speed, capable of killing in one shot against even shielded foes. Energy Projectors function in a similar manner, though on a much larger (and more devastating) scale, because they're used by capital ships.
Type-1 Energy Weapon (Energy Sword):
http://images3.wikia.nocookie.net/__cb20100613184548/halo/images/thumb/3/3b/Type-1_Sangheili_Energy_Sword.png/800px-Type-1_Sangheili_Energy_Sword.png
Used only by Elites, the Energy Sword is wielded almost exclusively by the higher-ranking members of their kind. Though strictly a close-quarters weapon, it can cut through armor and flesh with incredible ease, and is one of their most dangerous armaments.
Energy Dagger:
http://images3.wikia.nocookie.net/__cb20100510013209/halo/images/1/1c/Reach_970264_Medium.jpg
The Energy Dagger is used by Sangheili in close combat. All Sangheili ranks, from Minor to Councilor, use these weapons. They are especially popular among the Special Operations and Stealth ranks, and are strictly used for assassinations.
Type-1 Antipersonnel Grenade (Plasma Grenade):
http://images2.wikia.nocookie.net/__cb20100501025452/halo/images/thumb/4/4b/HaloReach_-_Plasma_Grenade.png/600px-HaloReach_-_Plasma_Grenade.png
Very similar to many types of grenades (except that it explodes in a flash of superheated plasma), this explosive possesses one particularly lethal attribute: the ability to stick itself to infantry and vehicles, but not walls, trees, etc. The mechanism by which it does this is currently unknown, except to the Elites. Once stuck by the Plasma Grenade, it is impossible to remove unless the victim removes whatever object it stuck to (armor, clothing, etc.). Grunts are prolific in the use of these explosives.
Type-25 Carbine (Spiker):
http://www.bungie.net/images/Games/Reach/intel/weapons/spikerifle.png
Used only by Brutes, this weapon not only uses spikes as decoration and close-range weaponry, but as ammunition. It fires superheated spikes which cause terrible wounds that take a long time to heal (if you survive, that is).
Type-52 Pistol (Mauler):
http://images1.wikia.nocookie.net/__cb20090621005719/halo/images/6/61/129300-10.jpg
Used by the Brutes, the Mauler not only has vicious spikes on it, but mimics a kind of weak shotgun combined with a revolver. Its power increases quite a bit when wielded in pairs.
Type-25 Grenade Launcher (Brute Shot):
http://images.wikia.com/halo/images/thumb/d/db/Brute_Halo_3_Shots.jpg/800px-Brute_Halo_3_Shots.jpg
Quite possibly the deadliest infantry weapon used by Jiralhnae, the Brute Shot fires deadly grenades in a slight arc, but also has a massive bayonet that can rip through foes with ease. The grenades can rip a human in half from the explosion. Used only by the high-ranking members of this barbaric race.
Type-2 Energy Weapon/Hammer (Gravity Hammer):
http://images2.wikia.nocookie.net/__cb20100406133312/halo/images/thumb/1/1b/Type-2_Energy_Weapon_Hammer_Halo_Reach.png/234px-Type-2_Energy_Weapon_Hammer_Halo_Reach.png
Aptly named, the Gravity Hammer is only used by Brute Chieftains, and a single hit from the head releases an energy shockwave that effectively "alters gravity," sending small vehicles, grenades, and even enemies flying away from the user, usually killing foes in the process. The blade on the back can also be used as a weapon.
Type-2 Antipersonnel Fragmentation Grenade (Spike Grenade):
http://images.wikia.com/halo/images/thumb/a/aa/Brute_Spike_Grenade.jpg/477px-Brute_Spike_Grenade.jpg
Those spikes aren't just for show. They allow this grenade, when thrown, to stick to nearly anything (except a Jackal's shield). When it explodes, however, it sends a cone of deadly spikes into the air and envelops the immediate area in a small fireball that can rip holes in stone walls, or even blow a smaller vehicle apart.
Type-3 Antipersonnel/Antimateriel Incendiary Grenade (Firebomb Grenade):
http://images.wikia.com/halo/images/1/13/H3_Firebomb.jpg
Used by Brute Stalkers, this weapon is vastly different from a Spike Grenade. Upon being thrown, it explodes on contact with any surface, enveloping that area in a three-by-three foot patch of flaming gel that dissipates after about ten seconds. This gel can stick to organic targets, leading to an agonizing death.
Vehicles:
Type-32 Rapid Assault Vehicle (Ghost):
http://images2.wikia.nocookie.net/__cb20100402203435/halo/images/d/d8/Reach_Ghost.jpg
Used by Jackals, Grunts, Elites, and occasionally Brutes, the Ghost is a fast-moving scout vehicle that cannot only boost to increase its speed at the cost of weapons use, but is armed with two deadly, rapid-fire Plasma Cannons. It floats slightly above the ground at a fixed elevation thanks to its Anti-Gravity unit. A variant of the Ghost, used by the Sangheili Armed Forces, is equipped with a light energy shield that can protect it from some damage that would otherwise destroy the vehicle.
Type-25 Assault Gun Carriage (Wraith):
http://images3.wikia.nocookie.net/__cb20100331194435/halo/images/thumb/6/67/Halo_Reach_Wraith.JPG/721px-Halo_Reach_Wraith.JPG
Used by the Covenant and Elites, the Wraith is, essentially, a Plasma Mortar tank with a short boost function to ram foes, and a turret to defend against infantry. There's also a bronze-colored Anti-Air version (called the Type-52 Anti-Aircraft Artillery) that fires powerful Fuel Rods at high speed. Like the Ghost, it has an Anti-Gravity feature that allows it to float. Two variants of the Wraith exist. One, used by the SAF, is equipped with a heavy energy shield, while the other, used by the Covenant, instead has a special override syphon on its Plasma Mortar, allowing it to fire a shot that literally superheats the area it hits, boiling infantry alive and melting through enemy fortifications. However, the syphon can only be used about once a minute.
Type-26 Ground Support Aircraft (Banshee):
http://images2.wikia.nocookie.net/__cb20100408175815/halo/images/thumb/7/78/Halo_Reach_Type_26_GSA.png/669px-Halo_Reach_Type_26_GSA.png
The agile Banshee is the Covenant's and Elites' air vehicle, capable of making deadly strafing runs with its Fuel Rod Gun, or dog-fighting aerial foes with its rapid-fire Plasma Cannons. The Banshee is also airtight, enabling it to operate in space.
Type-27 XMF (Space Banshee):
http://images4.wikia.nocookie.net/__cb20100914130503/halo/images/thumb/4/4a/Type-27_XMF.png/778px-Type-27_XMF.png
The Banshee Interceptor is a vacuum-sealed variant of the standard Banshee, designed for exoatmospheric combat. It is armed identically to its atmospheric cousin, but is little match for the Sabre fighter. It is used mainly to overwhelm the opposition, unlike the significantly tougher Seraph.
Shadow:
http://images4.wikia.nocookie.net/__cb20100215002329/halo/images/f/f2/ShadowH2.png
The Covenant Shadow is a slow-moving, but extremely tough APC used by Covenant forces. It has the ability to transfer a number of infantry, including Elites, Grunts, Jackals, and Brutes, into combat zones. Its troop bay is modular, however, and can be taken out to provide room for a single Ghost. Shadows are piloted by Elites, and their single defensive turret is manned by an Elite as well.
Type-25 Rapid Assault Vehicle (Brute Chopper):
http://images.wikia.com/halo/images/a/a5/Jiralhanae_Type-25_Rapid_Assault_Vehicle.jpg
The Brute Chopper has two powerful autocannons for attacking at range, but its most deadly aspect are the massive wheels/blades at its front, which can cut through almost any vehicle smaller than a tank (not to mention unfortunate infantry) with the use of its short-lived, but powerful, boost. The seat is supported by Anti-Gravity generators.
Type-52 Infantry Support Vehicle (Brute Prowler):
http://images.wikia.com/halo/images/thumb/c/c1/Brute_Prowler_2.jpg/800px-Brute_Prowler_2.jpg
The Brute Prowler is capable of carrying four troops: a gunner for its 360-degree Plasma Turret, a driver, and two passengers on the side seats. Equipped with the proper weapons, the passengers can turn a Prowler into a deadly heavy weapons platform. It is exceptionally stable, and the spikes on its front can be used in a similar fashion to the Choppers wheel in some instances.
Type-26 ASG (Shade Turret):
http://images.wikia.com/halo/images/e/e0/Halo_3_Shade.jpg
Used exclusively by Grunts and Elites, the Shade turret rotates slowly, but fires powerful bolts of plasma at high speed and protects the operator extremely well. One variant of this turret is green in color and armed with Fuel Rod Cannons instead of the standard Plasma Cannons. Another version is armed with anti-air plasma, which explodes in mid-air, and the turret itself is shielded, protecting it from light-arms fire.
Type-38 Anti-Aircaft Cannon (Tyrant):
http://images1.wikia.nocookie.net/__cb20100730172809/halo/images/thumb/1/10/Reach_Outpost_Firefight.jpg/800px-Reach_Outpost_Firefight.jpg
The plasma battery is used specifically for taking down enemy ships in atmosphere. It can fire up to three shots every 10 seconds, and each plasma bolt is capable of smashing apart a Longsword Interceptor or gutting a UNSC Frigate. The base of the cannon contains its shielded power core and operations station. It is often manned by a Sangheili Officer or Ultra, and is usually guarded by other Covenant, occasionally those of high rank, such as Generals.
Automated Plasma Turret:
http://images1.wikia.nocookie.net/halo/images/d/d6/Web_turrets.jpg
The APT is used to defend Covenant Citadels from enemy attack, and can be three different sizes. However, they can also be equipped with one of three extra weapons: antiair Heavy Needlers, anti-vehicle Fuel Rod Cannons, or an anti-infantry Plasma Mortar similar to the one used by Wraiths. They cannot be shielded, however, like the rest of a Covenant base, so that they are able to fire on approaching enemies.
Type-52 Troop Carrier (Phantom):
http://images1.wikia.nocookie.net/__cb20100126154358/halo/images/thumb/0/0c/HaloReach_-_Screenshot_05.jpg/800px-HaloReach_-_Screenshot_05.jpg
The Covenant's main dropship, the Phantom is heavily armed and armored, boasting a light plasma mortar turret, two plasma turrets in the troops compartment, and, of course, its deadly cargo: up to a dozen Brutes and twice as many Jackals, Grunts, or Drones (and, in the Elites' case, anywhere from half a dozen to a whopping thirty Elite soldiers).
Phantom Gunboat:
http://images2.wikia.nocookie.net/__cb20100924181905/halo/images/2/27/Phantomgnbt.jpg
Used more as a combat superiority vehicle than a troop transport, the gunboat functions in space, and is armed with a chin-mounted heavy plasma cannon and four side-mounted plasma auto-turrets that do incredible amounts of damage on interceptor fighters. The Phantom Gunboat can take tremendous amounts of punishment, including two batches of Sabre missiles.
DX-class Dropship (Spirit):
http://images3.wikia.nocookie.net/__cb20100129022033/halo/images/9/97/Spirit.png
The Spirit is another form of Covenant dropship, but is relatively less effective, not able to hold as many troops in its two long troop compartments and only having one light plasma mortar turret. However, it is far more durable than the Phantom, with no obvious weak points and heavy shielding.
Vampire:
http://images4.wikia.nocookie.net/halo/images/thumb/6/6c/Web_vampire.jpg/800px-Web_vampire.jpg
An anti-air aircraft, the Vampire's weaponry make it nearly unstoppable in dogfights. Its main weapon, a Heavy Needler cannon, can track targets, bringing even agile aircraft down with ease. It has two smaller plasma cannon used for attacking light ground targets as well, but by far its most dangerous armament is the Stasis Beam, which drains energy from enemy aircraft, eventually causing the target to overload and explode violently, while also giving the Vampire more energy to keep it in the air longer and prevent it from being forced to head to refueling stations for extended periods of time.
Type-31 XMF (Seraph):
http://images3.wikia.nocookie.net/__cb20100920191237/halo/images/thumb/f/f9/HaloReach_-_SeraphProfile.png/800px-HaloReach_-_SeraphProfile.png
Well-shielded, extremely agile, and boasting two Plasma Cannons and Plasma Torpedo launchers, the Seraph is the Covenant's and Elites' main space fighter.
CCS-Class Battlecruiser:
http://images.wikia.com/halo/images/thumb/8/8c/CCS-Battlecruiser.jpg/800px-CCS-Battlecruiser.jpg
Used by both Brutes and Elites, the Battlecruiser is their most common capital ship, and for good reason. Its shields are extremely tough, and it's armed with dozens of Plasma Torpedo launchers, Pulse Laser Turrets, and even a couple Energy Projectors, which can obliterate shields in a single hit.
Assault Carrier:
http://images.wikia.com/halo/images/thumb/c/c5/Shadow_of_Intent.jpg/800px-Shadow_of_Intent.jpg
Some of the largest Covenant ships, Carriers are often used as flagships in Covenant and Elite fleets. With similar weapons as the Battlecruiser (though much higher in number), the only major advantage they have, along with stronger shields, are their massive hangar bays, capable of carrying thousands of troops and vehicles. (Note, there will be other capital ships put in the database once they're revealed in the SEW)
Supercarrier:
http://images2.wikia.nocookie.net/__cb20100917055559/halo/images/thumb/9/9e/CovenantSupercarrier.jpg/800px-CovenantSupercarrier.jpg
The Covenant Supercarrier is nearly identical to the Assault Carrier, but is significantly longer, being around 88,000 feet long compared to the Assault Carrier's 17,000. Supercarriers are also sleeker and more well-armed, equipped with seven Energy Projectors. They are often used as flagships in large, very important Covenant fleets, and are also used in advance invasion forces to create a significant ground presence as quickly as possible.
Type-47 Ultra Heavy Assault Platform (Scarab):
http://images.wikia.com/halo/images/thumb/d/d2/StormScarab.jpg/800px-StormScarab.jpg
Scarabs are the most powerful ground vehicles of the Brutes and Elites (ironically, they are simply repurposed mining equipment). Their mouth cannon fires a constant green beam capable of drilling through rock and metal, not to mention infantry and vehicles, and the top turret is useful for shooting aircraft out of the sky. The only known way of stopping the 90-foot-tall Scarab (bar orbital bombardment) is to board it and destroy the Engine Core inside. The vehicle is often manned by a variety of troops to protect it, but it's actually piloted by Lekgolo worms.
Locust:
http://images4.wikia.nocookie.net/halo/images/thumb/5/5e/Covie_locust.jpg/800px-Covie_locust.jpg
A smaller cousin of the Scarab that is also a former mining machine, the Locust is equipped with a mining laser of its own, though this one is purple in color and less powerful, mostly only useful against enemy fortifications. However, the Locust also has its own personal energy shield, which can be drained and the energy put into the beam. The Locust's beam is known as having an incredible range, enabling it to attack enemy structures without fear of retaliation, especially when protected by other troops.
Battleship:
http://images2.wikia.nocookie.net/__cb20100111132443/halo/images/thumb/c/cc/SuperCarrier3j.jpg/800px-SuperCarrier3j.jpg
One of the largest ships in the Covenant Navy, the Battleship is, while dwarfed by the Assault Carrier, is armed with an incredible one dozen Energy Projectors in addition to the standard Plasma Torpedoes and Pulse Lasers on every Covenant capital ship. The Battleship can withstand the concentrated fire of a dozen UNSC ships at once, and is particularly resistant to nuke attacks.
Destroyer:
http://images4.wikia.nocookie.net/__cb20090428133102/halo/images/thumb/3/3c/CovDestroyer.jpg/800px-CovDestroyer.jpg
The Destroyer is smaller than a Covenant Cruiser, but it's surprisingly well-armed, with numerous Pulse Lasers, two lateral Plasma Torpedo launchers, and even a special Energy Projector used for glassing planets. It also carries a complement of Seraph fighters and can easily hold its own in a fight against much larger capital ships.
Frigate:
http://img130.imageshack.us/img130/7088/covenantfrigateov0.jpg
The Covenant Frigate is one of the smallest capital ships the Sangheili and Jiralhanae use, but it is far from defenseless, equipped with dozens of Pulse Laser Turrets and Plasma Torpedoes. It is also extremely durable, capable of withstanding a nuke, a direct hit from a MAC Gun, nearly 200 anti-ship missiles, and still be able to fight back.
Agricultural Support Ship:
http://images.wikia.com/halo/images/3/35/InfinateSuccor.JPG
These ships are used by the Covenant to feed wandering fleets when far away from their homeworlds. Though much smaller than most Covenant capital ships, they do contain large hunting pastures, but aren't designed for rigorous combat (they do, however, contain large, combat-worthy crews of Jackals and Grunts, and sometimes Brutes). These are rarely used by Sangheili fleets.
Corvette:
http://images2.wikia.nocookie.net/__cb20100916211316/halo/images/thumb/c/c0/Reach_468670_Full.jpg/800px-Reach_468670_Full.jpg
A light warship used by the Covenant Navy. It has a hangar bay for Seraphs, as well as a ventral section near its grav lift that holds Type-27 XMF's and the exits for Orbital Insertion Pods. It holds atmospheric Banshees in its hangar bay as well. Unlike other Covenant capital ships, the Corvette's bridge is located at the front of the hull instead of buried within the bowels of the craft. For a Covenant ship, the Corvette is surprisingly lightly armed and armored, with only three plasma autocannons on each side of the ship and eight point defense Pulse Laser turrets. Its shields are also surprisingly weak, and would have difficulty facing even the smaller UNSC Frigate in a straight fight if the human ship used its MAC.
Ranking System:
Elites, Brutes, Grunts, and Jackals have specific ranks in the military, varying in armor or shield color. Some have special features unique to their rank, and higher ranks get better weapons than their inferiors.
Elites:
Minor: http://www.halopedian.com/images/0/08/ReachMinorElite.jpg
Major Domo (Major, more commonly called Officer): http://images3.wikia.nocookie.net/__cb20100616215315/halo/images/thumb/0/0b/HReach_-_Officer_Sangheili.png/600px-HReach_-_Officer_Sangheili.png
Ranger: http://images1.wikia.nocookie.net/__cb20100616213020/halo/images/thumb/2/27/HReach_-_Ranger_Sangheili.png/527px-HReach_-_Ranger_Sangheili.png (Utilize thruster packs and sealed suits to operate in space)
Stealth: http://images.wikia.com/halo/images/2/2c/StealthMajorElite01.jpg (Use Active Camouflage to become almost invisible, but have very weak shields. Lowest-ranking Elites that can use the Energy Sword)
Special Operations: http://images2.wikia.nocookie.net/__cb20100616215316/halo/images/thumb/a/a8/HReach_-_SpecOps_Sangheili.png/566px-HReach_-_SpecOps_Sangheili.png (Used as commandos during particularly difficult missions, and have a temporary, recharging Active Camo unit in their armor)
Ultra: http://images4.wikia.nocookie.net/__cb20100617194921/halo/images/thumb/6/67/HReach_-_Ultra_Sangheili.png/320px-HReach_-_Ultra_Sangheili.png (Shields three times as strong as most other Elites'. Always wield an Energy Sword as a backup weapon)
Honor Guard: http://images.wikia.com/halo/images/thumb/8/84/HonorGuard07.jpg/574px-HonorGuard07.jpg (Defend the Councilors on Sangheilios, and are led by white-armored Honor Guard Ultras)
General: http://images2.wikia.nocookie.net/__cb20100919233250/halo/images/d/d5/Reach_1641364_Medium.jpg (Technically not Zealots, but function as both Field Masters and Ship Masters of smaller ships. They can wield Energy Swords, but prefer heavier weapons, like Plasma Launchers, Fuel Rod Guns, and Concussion Rifles. They are more reckless and more common than standard Zealot Field Masters, and often lead smaller squads of Covenant)
Zealot: http://images1.wikia.nocookie.net/__cb20100917100355/halo/images/thumb/3/35/Sangheili_Zealot.jpg/499px-Sangheili_Zealot.jpg (Function as Field Masters, Ship Masters, Fleet Masters, Supreme Commanders, and Imperial Admirals. Most often wield Energy Swords, but use other weapons, like Plasma Rifles)
Field Master: Lead ground troops.
Field Marshall: http://images3.wikia.nocookie.net/__cb20100917100303/halo/images/thumb/0/0e/Sangheili_Field_Marshall.jpg/800px-Sangheili_Field_Marshall.jpg (Similar to Field Masters, but command much larger groups, including Field Masters themselves)
Ship Master: Command single capital ships.
Fleet Master: Command entire battlegroups from a larger flagship.
Supreme Commander: Command much larger fleets.
Imperial Admiral: Command the largest Sangheili fleets. Ripa does not allow the Imperial Admiral rank in the Covenant.
Councilor: http://images.wikia.com/halo/images/thumb/d/dd/Councilor1.jpg/406px-Councilor1.jpg (Central government members on Sangheilios)
Brutes:
Minor: http://images2.wikia.nocookie.net/__cb20100616213030/halo/images/thumb/2/23/HReach_-_Minor_Jiralhanae.png/533px-HReach_-_Minor_Jiralhanae.png
Captain: http://images2.wikia.nocookie.net/__cb20100616213026/halo/images/thumb/4/41/HReach_-_Major_Jiralhanae.png/266px-HReach_-_Major_Jiralhanae.png
Chieftain: http://images2.wikia.nocookie.net/__cb20100616213023/halo/images/thumb/3/33/HReach_-_Chieftain_Jiralhanae.png/339px-HReach_-_Chieftain_Jiralhanae.png (Wield Gravity Hammers, Plasma Launchers, and Fuel Rod Guns, and are the only Brutes still equipped with shields)
Chieftain of the Jiralhanae: Majorus.
Jackals:
Minor: http://images.wikia.com/halo/images/thumb/6/65/Jackal_Minors.jpg/800px-Jackal_Minors.jpg
Major: http://images1.wikia.nocookie.net/__cb20100928113153/halo/images/thumb/7/78/Kig-yar_Major_III.jpg/800px-Kig-yar_Major_III.jpg
Marksman: http://images2.wikia.nocookie.net/__cb20100917055924/halo/images/thumb/c/ce/Halo_Reach_Jackal_Sniper.jpg/800px-Halo_Reach_Jackal_Sniper.jpg (Always wield Carbines and Needle Rifles, and lack shields)
Sniper: http://images1.wikia.nocookie.net/halo/images/4/4d/Halo3_Jackal.jpg (Wield Beam Rifles and Focus Rifles)
Ultra: Wield white energy shields and use Needlers and Plasma Rifles more than Plasma Pistols. Very rare and hard-to-attain rank.
Skirmishers:
Skirmisher Minor: http://images3.wikia.nocookie.net/__cb20100213234033/halo/images/thumb/7/7b/Halo_Reach_-_Skirmisher.png/391px-Halo_Reach_-_Skirmisher.png
Skirmisher Major: http://www.halopedian.com/images/thumb/d/dc/Skirmisher_Major.png/468px-Skirmisher_Major.png
Skirmisher Murmillo: http://images3.wikia.nocookie.net/__cb20100925212902/halo/images/thumb/7/70/Murmillo.png/270px-Murmillo.png
Skirmisher Commando: http://images3.wikia.nocookie.net/__cb20100925185019/halo/images/9/98/Skirmishercommando.jpg (Possess a primitive hologram technology that creates a "dummy" version of themselves, providing a useful distraction)
Skirmisher Champion: http://images4.wikia.nocookie.net/__cb20100616214434/halo/images/thumb/4/45/HReach_-_Skirmisher.png/579px-HReach_-_Skirmisher.png (Small energy shields bolster their armor's defenses)
Grunts:
Minor: http://images1.wikia.nocookie.net/__cb20101005042341/halo/images/1/1a/Grunt_Minor.png
Major: http://images3.wikia.nocookie.net/__cb20101005042818/halo/images/b/bb/Grunt_Major.jpg
Heavy: http://images1.wikia.nocookie.net/__cb20100616215327/halo/images/thumb/4/42/HReach_-_Heavy_Unggoy.png/563px-HReach_-_Heavy_Unggoy.png (Often man turrets, vehicles, and carry Fuel Rod Cannons.)
Spec Ops: http://images3.wikia.nocookie.net/__cb20100616215324/halo/images/thumb/8/8f/HReach_-_SpecOps_Unggoy.png/564px-HReach_-_SpecOps_Unggoy.png (Operate in squads led by Spec Ops Elites, and are often better trained than other Unggoy)
Ultra: http://images3.wikia.nocookie.net/__cb20100207062512/halo/images/d/db/Halo_Reach_-_Unggoy.png (Highest-ranking Grunts in Covenant.)
Deacon: Wears a special tunic, and is used as a religious leader among Unggoy. Often more intelligent than others of its kind.
The Flood (Inferi redivivus):
The Flood, also known as the Parasite by the former Covenant, is an extragalactic parasitic life form that consumes sentient life as its one need. The basal stage of the Flood is known as the Infection Form, which can evolve or infect other beings to create more forms.
Infection Form:
http://images.wikia.com/halo/images/thumb/4/4a/Infection_Form.jpg/800px-Infection_Form.jpg
The Infection Form, while harmless on its own (sort of), they are rarely found alone. In fact, the infection Form is often found in the thousands, even the millions, overwhelming their enemy and infecting them, using them as hosts for the new Combat Form. They can also infect dead bodies as well. After the Flood have reached a more coordinated form of development, the Infection Forms evolve into Pure Forms.
Combat Form:
http://images.wikia.com/halo/images/a/a6/1195430022_100.jpg(Elite, Brute, and Human forms)
The Combat Form is the main Flood form used in attacking and defending, at least until Pure Forms are created. They are created from infected sentients, like humans, Sangheili, Jiralhanae, Trandoshans, and Koults. Though they sometimes carry the weapons of their former species, they prefer leaping fifteen meters into the air and lashing out at their foes with immensely strong tentacles on their limbs. Combat Forms are extraordinarily difficult to kill, and can even survive decapitation.
Carrier Form:
http://images.wikia.com/halo/images/thumb/0/05/1216051145_Carrier_form.jpg/800px-1216051145_Carrier_form.jpg
Carrier Forms are made from now-useless Combat Forms and smaller sentients, like Kig-Yar. They waddle rather slowly, but when they get near an enemy, they collapse, swell, and explode with the force of a grenade, scattering dozens of Infection Forms in the process.
Pure Forms:
The Pure Form is, in fact, made of three different forms that they can shift between at will: the Stalker, Tank, and Ranged Forms.
Stalker Form:
http://images.wikia.com/halo/images/c/cd/Stalkerform.png
Not very tough or dangerous, the Stalker Form is nonetheless very, very fast and agile. They climb walls, leap very far, but don't attack very often. They prefer turning into Tanks or Ranged Forms to fight against enemies.
Tank Form:
http://images.wikia.com/halo/images/thumb/2/2a/Flood_Tank_Form.jpg/800px-Flood_Tank_Form.jpg
The Tank Form is slow, and can only melee foes, but is immensely tough, capable of withstanding all forms of light to medium weaponry, unless fired at their "mouth," and can also spit out Infection Forms to provide distractions. Their close-range attacks are bone-breakingly strong.
Ranged Form:
http://images.wikia.com/halo/images/thumb/d/d6/Ranged_Form.jpg/800px-Ranged_Form.jpg
The Ranged Form rarely moves, preferring to stick to walls and ceilings at a distance. They fire rapid-fire spikes at long distances, and with near-perfect accuracy, often fatally perforating foes before they get too close. If they're attacked, they fold up, becoming more well-protected, but unable to attack back. They turn to Stalker Forms to move around.
TGDA:
Considering the immense variety of troops and vehicles the Trando-Geo Droid Alliance has at its disposal, the Sangheili (AKA me

B1 Battle Droid:
http://images1.wikia.nocookie.net/starwars/images/a/a0/Battledroids.jpg
The B1 is the standard infantry droid of the TGDA, much to Grievous' chagrin, who only sees them as a necessary evil. B1s are tactically inept in combat, and only have the advantage of numbers on their side. However, they are also incredibly cheap and simple to manufacture, and because of this they are still used in many roles, such as infantry, pilots, and security. B1s carry a variety of weapons, depending on their roles, but usually carry thermal detonators and E-5 blaster rifles, which are made specifically for the B1. A variant of the B1 is the yellow-marked OOM-series, which is more independent than a standard B1, and is often used as a commander class. The most well-known of these droids is OOM-6, who is Grievous' second-in-command (a surprise, considering) and has a near-100% success rate.
B2 Super Battle Droid:
http://images1.wikia.nocookie.net/starwars/images/d/db/B-2superbattledroid_1.jpg
B2s, or Super Battle Droids, are significantly deadlier than B1s, but are slightly rarer. Their reinforced chassis is superior to the B1s, and their arm-mounted blasters and wrist rocket launchers are more powerful and efficient than the B1's E-5 blaster rifle. The only downside to the the B2 is that they are relatively slow-moving and unintelligent, often ignoring a target once it moves out of visual range. If the target survives the first barrage, that is. A commander variant, signified by a yellow circle on the left shoulder and a left arm converted into a small missile/warhead launcher, is sometimes used to lead B1s and B2s into combat when an OOM is unavailable.
Droideka:
http://images1.wikia.nocookie.net/starwars/images/2/2f/Droidekapromo.jpg
The Droideka, aka the Destroyer Droid, is well-known for being incredibly lethal, even to Jedi and other powerful beings, thanks to the particle/ray shields they can erect, which can resist anything up to and including light artillery rounds, and their rapid-fire, high-intensity blasters that have an alternate form of fire that's slower, but capable of rupturing light vehicles. Droidekas are extremely slow walkers, but are capable of rolling themselves into a wheel mode that allows them to move faster, but prevents them from using their shields or weapons (unless modified). Droidekas are a creation of the insectoid Colicoids, who bear a resemblance to the droid.
B3 Ultra Battle Droid:
http://images1.wikia.nocookie.net/starwars/images/thumb/7/7a/B3_ultra_battle_droid.JPG/378px-B3_ultra_battle_droid.JPG
The 3-meter-tall B3's creation was personally overseen by Grievous, and as a result it is incredibly deadly, loaded with weapons, including a tight-spray flamethrower in its right arm, dual blasters in its smaller arms, a wide-spray plasma cannon in its left arm, and a missile launcher that shoots semi-sentient brilliant missiles in its left shoulder. Finally, the B3 boasts a special density projector, which can increase its weight twentyfold and prevent it from being toppled easily.
Scorpenek Annihilator Droid:
http://images2.wikia.nocookie.net/starwars/images/thumb/4/40/Annihilator_NEGD.jpg/722px-Annihilator_NEGD.jpg
The Annihilator is, for all intents and purposes, a giant Droideka (even created by the Colicoids). The Annihilator, however, cannot revert to a wheel mode, though this is hardly necessary. Its shields are nearly immune to any type of ordnance, short of capital ship weaponry, and its blaster cannons can reduce even AT-ATs to smoking husks in mere seconds. They are, however, extremely difficult and expensive to manufacture, and are rather rare.
Droideka Mark II:
http://images3.wikia.nocookie.net/starwars/images/5/5d/DroidekaMarkII.jpg
An upgraded, but rarer, version of the standard Droideka, the Mark II is somewhat larger than its counterpart, and is equipped with ion cannons in its torso along with the usual blasters. Other than these physical features, the Mark II is mostly identical to the Droideka (though, obviously, significantly more dangerous).
BX-series Droid Commando:
http://images2.wikia.nocookie.net/starwars/images/5/50/BX-series_droid_commando.jpg
Droid commandos are an elite unit of battle droid assigned for stealth missions. They carry the same rifle and grenades as B1s, but also have stun batons and fusion cutters. Commandos are capable of disguising themselves in humanoid armors and modulating their voices, which usually sound like those of B2s. They are faster, stronger, and tougher than B1s, making them formidable opponents, even in close combat. Unit leaders, such as OOM-224, have white markings on their chests and heads as well as a vibrosword for close combat.
Tactical Droid:
http://images2.wikia.nocookie.net/starwars/images/7/7e/Tactical_droid_TCW.jpg
Tactical droids are used by Grievous as combat leaders in combat, and are much more intelligent than other battle droids. However, they seem to have inherited Grievous' impatient and cruel demeanor, sacrificing allies without thought if they think it will win the battle (which it usually does). There are a few exceptions, such as the remarkably calm TX-20.
IG-100 MagnaGuard:
http://images1.wikia.nocookie.net/starwars/images/thumb/5/5d/MagnaGuard.jpg/632px-MagnaGuard.jpg
Grievous' personal droid bodyguards, MagnaGuards use deadly Electrostaffs made of Lightsaber-resistant Phrik metal, as well as various other melee and ranged weapons, used mainly against Jedi and other foes with powerful, blade-like weaponry. MagnaGuards are capable of surviving even decapitation and getting sliced in two, thanks to their chest-mounted backup photoreceptor. They are also programmed to explode on occasion, usually as a final suicide attack against opponents. Needless to say, anyone who makes it past Grievous' bodyguard screen is rarely in a state to fight the cyborg himself.
Tri-droid/Octuptarra Droid:
http://images2.wikia.nocookie.net/starwars/images/1/1a/Octuptarra_droid.jpg
Tri-droids are usually used as very large sniper droids, capable of using their triple blaster cannons/ordnance launchers from great distances. They can fire in nearly any direction, and are nearly impossible to flank, because of their circular head and weapons. The Tri-droid is also capable of sticking to walls and ceilings capable of supporting the droids large bulk, and their heads, usually an easy target, have a habit of exploding violently.
Pistoeka Sabotage Droid/Buzz Droid:
http://images4.wikia.nocookie.net/starwars/images/c/cd/Buzz_bg.jpg
The Buzz Droid is small, and rather unimposing, but is definitely a major threat. Just ask a pilot of a spacecraft, dead in space, slowly leaking atmosphere into the cold vacuum. The Buzz Droid is delivered by discord missiles from Vulture Droids, and are capable of shredding metal with a variety of different tools. They can even insert a computer probe into the craft and control it from their external perch. They are also used as very efficient repair droids, and will not hesitate to defend themselves on the ground with their bladed tools.
Chameleon Droid:
http://images2.wikia.nocookie.net/starwars/images/thumb/6/68/Spelunker_probe_droid.JPG/507px-Spelunker_probe_droid.JPG
The Chameleon droid has the ability to become invisible to basic photoreceptors and vision limited to the visible light spectrum. However, the trick is easily uncovered, as the droids actually use a 360-degree holographic projector to mimic their surroundings and become seemingly invisible. Their only armaments are a mine-laying device and a triple blaster cannon. They also have traction field generators in their legs, allowing them to walk on walls and ceilings.
Armored Assault Tank (AAT):
http://images1.wikia.nocookie.net/starwars/images/thumb/d/dc/AAT.jpg/800px-AAT.jpg
The AAT is the primary tank unit of the TGDA, and one of the few vehicles of theirs that isn't a droid (though it is piloted by them). Its primary cannon is used against main targets, such as enemy vehicles, while its blasters are used against infantry. The AAT can also fire missiles and other ordnance from the flat, lower half of its body.
Dwarf Spider Droid:
http://images1.wikia.nocookie.net/starwars/images/thumb/c/c8/Dwarf-spider-droid_negtd.jpg/463px-Dwarf-spider-droid_negtd.jpg
The Dwarf Spider Droid is used as a scout by the TGDA forces, capable of relaying any information it perceives through its bulbous photoreceptors back to its superiors through its long antennae. To defend itself, the DSD has a nose-mounted blaster cannon that is surprisingly powerful for a droid of its size. When they take terminal damage, spider droids also explode violently, making them useful bombs against enemy forces.
OG-9 Homing Spider Droid:
http://images1.wikia.nocookie.net/starwars/images/e/ea/OG-9_CG.jpg
A larger counterpart of the DSD, the Homing Spider Droid is used in similar roles, and often in conjunction with its smaller cousin. Equipped with a continuously-firing homing laser and a small antipersonnel blaster cannon, the OG-9 can bore through vehicle armor in a flash, or cut down attacking infantry in droves, though it usually allows the DSD to to do this. The OG-9 is explosive, similar to the DSD, but only because of its internal reactor core being extremely volatile.
Hailfire Droid:
http://images2.wikia.nocookie.net/starwars/images/thumb/9/9f/Hailfire_droid.jpg/726px-Hailfire_droid.jpg
Almost exclusively an anti-vehicle weapon, the Hailfire droid can release a massive volley of nearly thirty anti-tank missiles, though it rarely fires them in clusters larger than three for four, to ensure it can take out many enemies before having to retreat to reload. It also has a retractable blaster cannon, for use against enemy infantry. One of the fastest TGDA vehicles, the Hailfire's massive hoop wheels propel the droid at incredible speeds, and can even crush smaller vehicles underneath it.
Crab Droid:
http://images2.wikia.nocookie.net/starwars/images/thumb/b/b5/Crab-droid_negtd.jpg/768px-Crab-droid_negtd.jpg
The Crab Droid comes in 8 different sizes, each with similar capabilities, including powerful, clawlike legs that can climb walls, burrow through soft rock, or crush foes in the larger variants. They also have dual blaster cannons, which can take out anything from standard enemy troops to tanks, depending on the type. Some types can also suck mud or sand through the front legs, then spray it over enemies to blind them.
Tank Droid:
http://images3.wikia.nocookie.net/starwars/images/e/ec/NR-N99_Persuader-class.jpg
The tank droid is used just as its name implies. However, unlike some tanks, it can also move surprisingly quickly, and can be equipped with a variety of weapons, from blaster and ion cannons to missile and grenade launchers. The tank droid is particularly feared for being completely undiscriminating, attacking anything that isn't a TGDA unit in battle. While not very agile, they can ram through concrete and metal with ease.
STAP:
http://images1.wikia.nocookie.net/starwars/images/thumb/c/cf/STAP-chron.jpg/352px-STAP-chron.jpg
The STAP is a B1-piloted scout vehicle, used to track fugitives or hiding enemy forces, then eliminate them with its dual blaster cannons. The vehicle is almost entirely unarmored, and the pilot is completely exposed. However, the STAP's agility usually makes up for it.
Heavy Missile Platform (HMP):
http://images3.wikia.nocookie.net/starwars/images/2/25/HMP_Sticker.jpg
The HMP is an atmospheric gunship, which is usually utilized to bombard targets with massive volleys of missiles and laser fire. While relatively slow, the HMP is extremely tough to bring down very easily without turbolasers or similar weapons.
Vulture Droid:
http://images1.wikia.nocookie.net/starwars/images/8/81/Droidstarfighter.jpg
Vulture Droids are the main starfighter used by the TGDA, with a similar armament to the Manta subfighter and a similar method of battle to the B1: overwhelming force. Vultures are particularly unique in that they can convert to a walking mode, though they are limited only to their proton torpedo launchers in this form.
Tri-Fighter:
http://images1.wikia.nocookie.net/starwars/images/thumb/2/2f/Trifighter_trio.jpg/462px-Trifighter_trio.jpg
The Vulture Droid is the B1 like the Tri-fighter is the B2: deadlier, but rarer. Tri-fighters are a superior starfighter to the Vulture, with four rapid-fire blaster cannons and homing missiles. They are also slightly slower than Vulture droids, but much more agile. Like the Droideka, Annihilator, and Buzz Droid, the Tri-fighter is a Colicoid creation, accounting for its lethality.
Hyena-class Bomber:
http://images4.wikia.nocookie.net/starwars/images/thumb/1/1c/Hyena-class_bomber.jpg/800px-Hyena-class_bomber.jpg
The main bomber unit of the TGDA, Hyenas are similar to Vulture droids, but are slightly bulkier and more well-armed, with two different types of missile ordnance and proton bombs to flatten entire towns.
TGDA Capital Ships:
Malevolence: http://images3.wikia.nocookie.net/starwars/images/thumb/2/28/Malevolence_targets_frigate.jpg/800px-Malevolence_targets_frigate.jpg
The Malevolence is Grievous' most powerful ship, so it's no surprise that he uses it as his flagship. Its main weapon is a pair of massive ion cannons that shoot out concentrated pulses of ion energy with a wide radius, though a rather short range (for a 20 kilometer-long ship). The pulses can disable every single electronic system onboard a capital ship, and the radius ensures that it can catch whole fleets in a single blast. Any of the ion cannons' victims are swiftly obliterated by the staggering amount of turbolaser turrets that adorn the ship's sides and dorsal structure. The Malevolence's hull and shielding can take immense amounts of punishment, able to survive concentrated fire from several capital ships at once without suffering a scratch. The ship is so big, it even has its own dedicated rail jet system to ferry cargo and troops everywhere across the ship.
Providence-class: http://images3.wikia.nocookie.net/starwars/images/8/81/Invisible_Hand.jpeg
Brawler-class: Identical to Providence-class, but larger.
Lucrehulk-class: http://images2.wikia.nocookie.net/starwars/images/f/f3/Federationbattleship.jpg
Recusant-class: http://images3.wikia.nocookie.net/starwars/images/4/43/Recusant-class_Light_Destroyer.jpg
Munificent-class: http://images3.wikia.nocookie.net/starwars/images/thumb/5/5c/Bankingclanfrigate.jpg/800px-Bankingclanfrigate.jpg