Neither of you seem to understand.

@RaptorTitanus: By using the term "Internal systems" I'm assuming you are referring to the underpinnings of game design such as code, and the engine. Primal Carnage is using a pre-made engine, the Unreal Engine, which means they don't have to worry about porting to a console, as seen by games like Batman Arkham Asylum and Gears of War, the Unreal Engine CAN port to a console, in fact it can do so by default, with little hassle by the developer. What matters is the game has to be optimized to run well on the consoles, that goes back to the coding and art assets. Judging by the Pax video it runs fine on the computers, optimization is not necessary at this moment, nor does it take 5 months to optimize code. (I can tell you this from experience)
Yet all of this screams irrelevant because the developers themselves have stated that they will not port primal carnage to consoles until they make enough money off the PC versions. Unless they're planning a surprise there is not much of a chance there doing that.
@GodzillaForever: Indie Devs vary in funds and pay, my guess is Lukewarm media is registered as a legitimate company but so are a million other indie companies that don't pay there employees. Hell I've been working on my own game for years and haven't received or given a cent to anyone helping me. Sometimes people helping with the project aren't looking for money, but for job experience, or just cus there all friends.
And just because this is a job doesn't mean they don't have more. Lots of Indy devs are vastly underpaid and have other jobs on the side so they can get by.
Well James Bond Chinchilla and Monsta Pacman gets old after a year or so of absence. >_> Methinks I'll leave this blank until I come up with something to put here.