My Review:
PreGame
First of all, I greatly enjoyed Godzilla: Save the Earth (STE), despite everyone's disapproval of it when it was released. I don't consider myself a critic; I'm a man of simple pleasures. STE was a typical fighter based on a series I loved, and therefore I enjoyed the game.
Menu and Features
Beautiful. Very creative, very sleek. Simple, but the lack of features was a bit of a let down. The slow - fast setting for the battles is gone. Military options: Gone. Only two customizable features are Visable/Invisable Barriers, and the English/Japanese setting.
Roster
BIG let down here, people. Returning monsters: All of the cast of STE. New monsters: Two. Thats right. Two. Battra and Obsidious. Thats IT. Very disappointing in this department, with the lack of monsters such as Titanosaurus and Biollante.
Maps
Well designed, and-surprisingly-looks good for a PS2 game. They still have the natural disasters for each map, and the crystals that occasionally appear. There are two types of crystals: One that gives off an orange glow: Energy. And one that gives off a blue glow: Health. Both up your critical mass meter, which will be discussed later.
Story
The best feature of the game. The story is great and the possibilities are endless; I can't even begin to tell you everything that happens. One moment I am Godzilla 2K, beating mutants and aliens alike to save the earth. The next, I am the same creature, but am destroying everything in my path, taking power surges-various enhancements giving to monsters by the crystals, only attained by defeating the monsters with the surges-for myself and becoming enemies with every faction.
Critical Mass
A section to itself, the mode is pritty basic, however. When you brake a certain amount of crystals, you go into Critical Mass, in which your monster is faster, stronger, but defenses drop. Its very useful in fights against bigger enemies. Negatives: Your basically glowing red, unlike the Wii Version's Critical Mass, and don't grow in size.
Gameplay
Very simple and fun, its the second best feature of the game. The attacks are basically the same as STE, with a few new ones and some changes. The beaming system is the old, STE style, as is the health system. You aren't able to beam and move

But its still enjoyable and easy, very easy to learn and inprove at.
Replay Value
Another great feature. You can play through the story mode many times and get different results, which makes each time enjoyable. The replay value is very high, and makes the game alot more entertaining.
Overall
I, unlike some other G Fans, enjoy the game greatly. It is everything STE should have been, and more. Despite the lack of features and monsters, its still very enjoyable. Do I like it better then the Wii Version? I can't say, because the Wii Version has yet to be released, but from what I've seen, no, the Wii Version has it beat. Does this mean I'll trade it in the minute the other Version comes out? No. If I don't feel like swinging the Wii Mote around (Or just feel lazy

), it'd be nice to have another Version to play with classic controls.
My Rating: 8/10
There also might be a chance for Zilla...Despite his lack of copyright on the box, he COULD be being called "Godzilla 1998"
