by Raptor Llama » Tue Mar 11, 2008 7:41 pm
Ah, let me give a demostration.
The cold, clear water seperated as a mass moved through it, some of the water going into gills, travelling through, passing, letting the creature breath. The mass had a sidewalk grey top, as well as a pure white underside. The water calmed itself in the part were it passed, but more was disturbed were the creature was currently. It opened its mouth, revealing rows of white, glistening teeth, razor sharp at the edge. More water came through the mouth of the creature, all around it, above and below. It moved its head side to side as its coal black eyes rolled back to reveal a deathly whiteness taking its place. The jaws closed, the water breaking its formation as the teeth closed down on a seal that was in the middle. The teeth closed on its head, decapitating it as blood rushed out of the bite spot. It started making some of the water around it red, and the white death ate the seal.
Imagery is the key. You use tons of it, and no matter the subject, it will be detailed, in depth, and what not. The only problem is good plots don't always come about in the ocean. So, you gotta think and such. The sea is only about I believe around 3% or less explored, so, who knows. Then, or order to get a good plot, we might have to slightly sacrifice realism. Ex: interspecies alliances, if used correctly, can lead to spectacular plots. Remember, if used correctly. And were not talking about unrealism to the point of fish playing the keyboard, I'm just saying more of that type of basis.
Just a suggestion.
"Insert a really cool quote that makes me appear cool and wise and make it italicized to make it look quoteish here." - Raptor Llama
