RPG Requests

RPGs of varying sizes and genres. Enjoy!

Postby LV-426 » Tue Mar 02, 2010 7:49 pm

A Terminator RPG would be cool
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Postby Giratina93 » Tue Mar 02, 2010 10:46 pm

...where's the plot? So is it going to be in a universe where the T-800 travels back in time to protect Jesus from Judas Iscariot?

Be abit more specific, please... oh, and details would help...
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Postby TyrannoTitan » Tue Mar 02, 2010 10:59 pm

Agreed.

If you want to seriously suggest an RPG, one sentence isn't going to cut it. You have to CONVINCE us it would work.

And considering its yet another RPG suggestion based on a movie, that would be a NO. Its too limited.
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Postby Doc 42 » Tue Mar 02, 2010 11:02 pm

Plus the terminator universe sucks.
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Postby LV-426 » Tue Mar 02, 2010 11:28 pm

It would take place in the future during the war. You could play as a human or as a terminator. The terminator universe isnt as limited as you think. Skynet made hundreds of diffrenent types of terminators and you could be in any part of the world.
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Postby C S » Tue Mar 02, 2010 11:31 pm

Endless war


sounds fun

quite frankly theres not much for an Ewar based off of Terminator either
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Postby LV-426 » Tue Mar 02, 2010 11:34 pm

You could play as a regular civilian trying to survive in a post judgement day world.
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Postby C S » Tue Mar 02, 2010 11:35 pm

OH NO ROBOTS

Running sequence later

OH NO MOAR ROBOTS

Another running sequence

OH NO ROBOTS WITH GUNS

I sense pattern
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Postby LV-426 » Tue Mar 02, 2010 11:37 pm

No the point would be to avoid the terminators. Humans would have build underground bunkers and tunnels.
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Postby C S » Tue Mar 02, 2010 11:39 pm

While super advanced robots are running around

unless they gather matierials when the robots are in bed
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Postby LV-426 » Tue Mar 02, 2010 11:41 pm

The terminators are more active in certain areas then others. Meaning if the survivors built these tunnels in areas where the terminators werent as active they could get away with it. But it dosent mean they couldnt get caught.

The rpg would be set in the yeat 2020 two years after the events of salvation.
Last edited by LV-426 on Tue Mar 02, 2010 11:44 pm, edited 1 time in total.
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Postby C S » Tue Mar 02, 2010 11:44 pm

And then what

"We're safe in this bunker, but if we go outside we'll get killed!"

"...wanna play checkers for the 99999999999999999th time?"

"......K"

basic activity I'd guess
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Postby LV-426 » Tue Mar 02, 2010 11:46 pm

Well they would venture outside to gather food and supplies. Plus some of them would have wanted to join the resistance, which you could aslo play as. Or you could play as the many diffrenent types of terminators
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Postby C S » Tue Mar 02, 2010 11:50 pm

way to miss the point

what do they do other than go outside?

Humans, not wanting to die hide

The resistance is fighting an uphill battle and they'd be stuck there going KILL KILL KILL while Skynet's churning out more Terminators, probably ENHANCED due to the fast forward

and activity slows to a hault because it gets too redundant- or, it would if TT didnt just say "No, RPG based movies = bad idea"
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Postby Godzilla Forever » Wed Mar 03, 2010 4:20 am

Terminator sounds cool, but It'd be too hard to make it work. Sorry.
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Postby The Kingpin » Wed Mar 03, 2010 1:03 pm

it'll end up a generic apocalyptic world RPG with robots marching back and forth in ridiculous numbers and survivors running back and forth/killing them in equally ridiculous numbers that would realistically be impossible. as is the fate of every RPG like that. and it would likely deteriorate with time, getting more and more ridiculous as you go, everyone taking liberties built off those before them until eventually people are hurling Nukes at Skynet [and no, i'm not joking about the last bit]
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Postby Godzilla Forever » Wed Mar 03, 2010 2:57 pm

Don't we have an apocalypse RPG already?
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Postby The Kingpin » Wed Mar 03, 2010 5:29 pm

3 different ones, in different stages of apocalypse, and following different themes. there's RoTD, the Dragon RPG, and that is at a stage where governments have collapsed but united factions have appeared in their place AND are successfully fighting the Dragons back [to a degree and with a price], then you have the Zombie Outbreak RPG, which is one year into the apocalypse and all that's left are random survivors and, PERHAPS, one or two communities made of a few [say...8? maximum?], barricaded somewhere [i have yet to find one in there. i'm not even sure if there really IS one...they'd be screwed if the horde ever focused on them specifically...which'd likely happen]. then you have SSRPG, which is more like people are adapting to the apocalyptic events rather than fighting them. learning to live with Supernaturals (despite the fact some are very actively moving to crush humanity themselves)
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Postby Godzilla Forever » Thu Mar 04, 2010 3:06 am

wow. I think that's enough.
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Postby Hopeflower » Tue Apr 06, 2010 8:44 pm

I've mentioned I'd like a Night World RPG before...so I figured why not expand on the idea a bit?


The Night World isn’t any one place. It’s all around us. The creatures of the Night World are beautiful…deadly…and irresistible to humans. Your best friend could be one of them. So could your crush. The laws of the Night World are very clear, designed to protect the Night People and keep their society a secret. And the two cardinal laws are these:

One: Humans must never learn that the Night World exists.

Two: Members of the Night World cannot fall in love with humans.

Violate these laws…and the consequences are terrifying.



Night People fall into four main groups: vampires, witches, werewolves, and shapeshifters. Each have their own unique poison and a symbol that identifies them to other Night People.



Vampires


There are two types of vampires: The lamia [lay-me-uh], who are the vampires who were born that way, and the made vampires, the ones who were changed.

Lamia can have children, and can choose to stop aging – or start again – whenever they like. The oldest and most powerful lamia family is the Redfern family. They are direct descendants of the very first vampire, Maya. Hunter Redfern is the current head of the family.

The made vampires, on the other hand, cannot have children, and they stop aging when they are turned. They are changed through the exchange of blood with another vampire. People over twenty almost never survive the process, hence why most made vampires are teenagers or children. It is illegal to change a human into a vampire, but that often doesn’t stop it from happening.

Sunlight weakens all vampires, lamia or not. All vampires need to feed at least once a day, because vampire blood cells are unable to carry the oxygen needed to survive, making feeding less about nutrition and more about respiration. Starving isn’t like starving to a vampire – it’s like suffocation.

Most of vampire lore is bull. Garlic won’t repel them, they can cross running water, they don’t need native earth, and they can enter a person’s home uninvited. [They also don’t sparkle in the sun.] But wood is a vampire’s poison. Anything wooden – a pencil, fence picket, stake, or even just a sharp stick – will wound them, and wood to the heart will in fact kill a vampire, as will burning. But if they don’t get staked, they are immortal.

Their symbol of identification in the Night World is a black iris or rose.



Werewolves

Werewolves are a type of shapeshifter. They are described as “wolves who take human form” rather than the other way around. Werewolves, like all shapeshifters, are considered lower class. They can shift form at will, with no need for a full moon to do so. Unlike vampires, who can feed without killing, werewolves need to eat. They kill every time they hunt and usually eat the internal organs of their prey.

Sometimes werewolves are referred to as ‘wolves or just wolves. It’s suggested they can turn humans into werewolves, but it’s not made clear how. True to shapeshifter form, their names often mean “wolf” in one way or another, often in their native language.

Silver is poison to all shapeshifters, including werewolves. A werewolf’s symbol in the Night World is black foxglove.



Witches

Witches break up into two main groups and one lesser, not-just-witches group, called Circles. They use chants, special ingredients, stones, jewelry, and figurines in spells. All witches specialize in something [spells, jewelry-making, etc.], and by the time they reach their late teens often figure out just what it is.

Circle Twilight is made up of witches who tend to lean away from the darker, more powerful spells that Circle Midnight casts. Circle Daybreak is not only made up of witches, but also vampires, werewolves, shapeshifters, and even humans. Some of them are Night People who have found human soulmates[*]. Others simply want humans and Night People to be able to coexist.

While all witches are descended from Hellewise, sister of Maya and one of the first witches, only the Harman family is her direct kin. They worship Hecate, the witch queen. Witches trace their heritage entirely through the female line.

Sometimes humans have traces of witch blood. They are called “lost witches” and are referred to as psychics or clairvoyants.

The Redferns, as well as being vampires, have witch blood. Hunter, for some reason unable to have children, was forced to do a blood-tie with the Harman family, ending a blood feud that had been going on for quite some time. His daughters, Lily, Garnet, and Dove [who was staked by a vampire hunter(**)] were raised vampires. His youngest daughter, Roseclear, was raised a witch.

Iron is poison to witches. Their Night World symbol is a black dahlia.



Shapeshifters

Shapeshifters are born connected to one – and only one – animal. They can transform at will into that animal. Usually their names are a variation of that animal’s name in one language or another – more often than not, their native tongue.

Children of the Drache family, the First House of the shapeshifters, are not born connected to an animal. They have power over all animals, can connect with any animal mind, and are allowed to choose what form they take when they become adults. The Drache family is descended from the dragons that once nearly destroyed the world.

Back in prehistoric times, when people lived in caves, the shapeshifters ruled with an iron fist. They were often the totem spirits who demanded sacrifices; they bred humans in pens for their hearts and livers. The more human flesh they ate, the stronger they became.

The dragons, immortal shapeshifters identified by their opaque black eyes and one to three horns on their foreheads [able to be used to judge how much power they have], were the most brutal of all. The weakest of them, a three-year-old dragon princess who was spared after the others were put to sleep and buried deep in the earth by the witches thirty thousand years ago, was the ancestress of the Drache family.

Dragons could assume any form they liked, but were also capable of literally turning into dragons. In this shape they looked more like Velociraptors than the winged, fire-breathing beasts of human legend. More than fifteen feet long from nose to tail with the same killing claws as a raptor, and five fingered hands, the dragons mark where evolution took a different turn. Since the dragons nearly burned the world to nothing, shapeshifters have been considered lower class.

Silver is a shapeshifter’s poison, and their Night World symbol is a black lily.



* – The soulmate principle is the idea that every person has just one soulmate in the world. Supposedly, when soulmates meet, they know each other right away, and are connected. Recently, Night People have started finding human soulmates. Going against everything they’ve been brought up knowing, they’re willing to break Night World law to be with their one and only.

** – Vampire hunters are humans who have found out about the Night World, and their aim is to destroy the Night People one at a time. Often a loved one of theirs has been attacked and killed by Night People such as vampires and werewolves. The most successful vampire hunter gang was the Lancers, who wore masks and scarves over their heads to protect their identities.
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