
In the year 2170, scientists noticed an odd energy spectrum coming from Old Faithful that wasn't there before. Readings of the energy match nothing else known in science. When a probe was sent down into the geyser, it revealed that the energy source was actually a rift in time and space that led to a dark cavern in another world, a world confirmed to have an atmosphere and gravity density much like ours. However, a few seconds after receiving this information, the link with the ROV vanished. A second ROV was sent in to retrieve the first, but that one, too, was lost. Arguments ran across the board wherever to try and send a third ROV in, to assemble a team to retrieve both ROVs, or to just leave the matter alone. The second idea won out, and a team was assembled and trained. Their objective was only to retrieve both probes and then head back. However, not everything is as it seems both on the other side, and on the home front...
Rules
1.) The Rift is unforgiving. A sufficient number of mistakes made on the part of the characters present WILL be crippling or fatal to them should they be severe enough.
2.) No single sentence posts will be allowed unless they are useful to another player [ex: Conversations that need the player being talked to to respond]
3.) When Writing in OOC, you HAVE to include some writing about your character. We do not want discussions about characters cluttering RPGs
4.) Powerplaying will not be tolerated [No completely unbeatable, invincible characters that constantly charge after things without the possibility of stopping it]. The RPG is relaxed in what it allows but if given reason, limits will be put in place because we can’t have nice things :<
5.) No personalities like "Kills everything in his/her path" will be tolerated. Characters must do something else as well as that.
6.) Detail and quality are the most important factors to an RPG post on this site. Without them, the post does not qualify to be on the forums, and is soon deleted.
7.) Titles, should you give your characters them, are purely cosmetic. So no rulers of the universe or what have you.
8.) No long range teleportation. Short range (pertaining to a few feet at a time) is fine however. Just don't be a cheap *** with it.
9.) Due to the nature of the Rift, time across the RPG means **** all. So go ahead, have fun with day and night cycles and what is visible in the sky. Just don't switch back and forth willy nilly every few posts.
10.) Try to limit things from outside media. Inspiration from movies, video games and what have you is all well and fine, but direct copy-pasting things, especially from a wiki centered around the thing in question, is not so well. Remember: personal creativity is preferred above reinterpreting someone else's work.