by Doc 42 » Thu May 02, 2013 2:50 am
I agree with Pyro to a point. However, as the dog and KP have said, it isn't really mandatory, its not something built into the RPG, its just a result of how RPing is done on this site. The way it's almost always been done;
You make a character,
You have some introductory posts, fleshing them out a bit
You do some backstory stuff with them, maybe even a personal plot for yourself, and hope others might join in as you go.
Then once you've got your character established, you're have them interact with other players.
Yet it happens me almost every time, that I think I can get all that done in the first week or so if making a new character, but time and time again, I just lose motivation to actually do it. I know what I WANT to happen, but getting there just feels like work. Hell, there just isn't any motivation. Nothing good comes from all that stuff, very few care about it, including yourself.
Solo introspective posts are good every now and again, but the bread and butter of RPGs is and always has been interaction. It gets very tiresome to try move something as contrived as a solo, character development plot along.
I think we need to change this formula, into one that focuses on getting into the action as quick as possible. You either make a character, or have one doing nothing, you find some activity your interested in, then you just take part in it. Even something as simple as having your character approach another and talk about the damned weather.
That stuff motivates itself, because all of a sudden, anything goes. Because of the random element introduced by the others, you don't know exactly how things will work out. You can try guide it in a certain direction, but ultimately, its up to fate. There is what encourages you to post, the desire to see what happens, like reading a book.
Reading a book is a good example to use as well, because often those posts require very little planning and thought by us. We KNOW our characters, we automatically step into their shoes, and as we read something, we already know how the character will react and we just do it, it comes naturally, as easy as reading to some of us.
That's largely how old ISS worked. People just interacted constantly. When there was lots of activity, it was fun and things got done, then where there was a lull in stuff to do, things relaxed until someones arrival or departure would inevitably lead to other things changing too and more activity beginning.
A lot of it was simply throwing people together into a melting pot and watching with glee as the drama unfolds.

"
**** off TT"-Doc 42
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