by Doc 42 » Sun Jul 15, 2012 2:30 pm
Because the dinos in ISS have room for personality and development. They form alliances, they form families, they argue about pointless crap and plot against one another. It all stems from ISS's theme of life finding a way. You've got a load of artificially created dinosaurs crammed onto this one island trying to survive. An eco system like ISS's would never have developed naturally, there's dinosaurs there who lived millions of years apart in reality, there's a lot more room for drama than there would be in a simple "Animals in the wild" rpg.
In Monster hunter the monsters exist solely to be killed by hunters. That's about it. They live to wreck stuff, the monster hunters live to protect stuff. Works fine in a game, but doesn't translate to an rpg very well. I'm using the term RPG very deliberately here, even though this is an e-war suggestion thread, because the suggestion doesn't collaborate at all with what e-wars are meant to accommodate.
Generally, in an RPG, the goal is to explore the life of something. After that has been established to a degree, the various stories of characters begin to intersect and the drama and action begins.
In an E-war, it starts with interaction between characters almost immediately. More often than not, in the form of punching each other in the face. Story and 'life' tends to form later, based on the action that has taken place.
It's a subtle difference, RPGs start with story, which then leads into action, where as E-wars start with action which creates story.
If you look at ISS/FRPG, you'll see that almost all 'successful' characters start out exploring their own story and situation before interacting with others.
If you look at GEW, people start fighting almost right off the bat, and then begin to form allegiances and rivalries.
Your suggested MhEw doesn't fit into either of these. There isn't enough room for development to make it into an RPG and the combat is too shaky to make an e-war out of it.
By shaky, I mean you've got giant dragons versus giant swords. It's a one hit kill cluster f**k of frustration and arguments.
This is by no means final, as I said, if you can convince me otherwise, by all means do.
In the end of the day, rpg's and e-war's aren't about "hey this would be cool" but rather "this sounds like fun" Many good ideas fall flat simply because they aren't fun.

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**** off TT"-Doc 42
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